Page 10 of 13
Posted: Sun Jun 10, 2012 2:04 pm
by zoot
You're using 3ds max!? :O
Posted: Sun Jun 10, 2012 2:29 pm
by sajmon14
Car looks great, but better change the rear wing
Posted: Sun Jun 10, 2012 3:55 pm
by ettieapple
Car looks great, but better change the rear wing
i'm also not very sure about his looks, i'll see what i can do
You're using 3ds max!? :O
yes, i'm using the student license...
Posted: Sun Jun 10, 2012 8:37 pm
by whoami
Wow, drifting! MM2 is my favorite game to do that
Posted: Sun Jun 10, 2012 8:56 pm
by Franch88
Looks cool, great work with editing this model. It should come from a game for sure. Good work with the tuning.
Posted: Sun Jun 10, 2012 9:20 pm
by ettieapple
thanks for the good reply's!
i've redone the spoiler:
Posted: Mon Jun 11, 2012 9:44 am
by whoami
The new one looks cooler! Keep it up!
Posted: Mon Jun 11, 2012 10:01 am
by e-cobra
Aerodynamic spoiler for traction at high speed. Nice!
Posted: Mon Jun 11, 2012 5:40 pm
by ettieapple
why does it need to have a spoiler btw. i just put it their cuz every drifter has it...
Posted: Mon Jun 11, 2012 5:52 pm
by e-cobra
In real world, at high speeds the spoiler acts as a wing of an aircraft, but in the opposite direction. It 'spoils' unfavorable air turbulence and adds more weight on rear wheels (which are mostly drive wheels) so that maximum traction can be gained..
In MM2, to enhance detail or maybe crash the computer by adding loads of polies (JUST JOKING
).
Posted: Mon Jun 11, 2012 6:21 pm
by zoot
Can you show a wireframe of this model?
Posted: Mon Jun 11, 2012 7:42 pm
by ettieapple
In real world, at high speeds the spoiler acts as a wing of an aircraft, but in the opposite direction. It 'spoils' unfavorable air turbulence and adds more weight on rear wheels (which are mostly drive wheels) so that maximum traction can be gained..
In MM2, to enhance detail or maybe crash the computer by adding loads of polies (JUST JOKING
).
lol, anyway i knew that, but why do you want extra traction on a drift car???
wireframe:
EDIT
also...
stickerbombed body:
and edited interior:
Posted: Tue Jun 12, 2012 3:11 am
by e-cobra
How are those polygons on the spoiler quadrilaterals? I've seen them only in MM2 tracks, can cars too have them?
Posted: Tue Jun 12, 2012 5:19 pm
by ettieapple
3ds max works with quads as standard, most of the body came as triangles, but the spoiler etc is from scratch. zmodeler works better if you use triangles, but a lot of 3ds max functions only work with quads. if you export the model, all the quads will be converted to triangles, so that's no problem. the city maker program is used to work with quads, but they are also converted to triangles when you make the .pdsl file.
Posted: Tue Jun 12, 2012 6:54 pm
by e-cobra
3ds max works with quads as standard, most of the body came as triangles, but the spoiler etc is from scratch. zmodeler works better if you use triangles, but a lot of 3ds max functions only work with quads. if you export the model, all the quads will be converted to triangles, so that's no problem. the city maker program is used to work with quads, but they are also converted to triangles when you make the .pdsl file.
Oh, I see.
And how many polygons until?