Hey!
It's so nice to see actually a new car converter!, as it's been said above, because now are the times when MM2 almost left with no converters at all
And you do it
great!
The models are perfect as well.
Please,
don't hesitate to put quite high-poly models into the game, because nowadays almost all computers can handle it in MM2 with no problems (tested
).
Please, continue all your work, and be sure, whatever you make, I'll be wonderful
--
And here's mine little hand of help.
i forgot how to do that work..
Shame
Well, that's not so hard, and here's a small lead-in for you, DRitual63
Fender objects
In MM2 you can find fender objects on Panoz Roadster (was there anything else? Ah, yeah, the Moonrover, in beta) [btw, did you notice game makers made any kind of object if only they needed it
]. Fenders are not brake calipers. And these are only front fenders.
However, some genius car creators adopted it as brake calipers.
If you open any car, that has it, in MM2VV, you'll see this:
[Example car: HQTM's Subaru Impreza WRX STi]
These objects are in the list and are named FNDR0_H and FNDR1_H.
If you hide the car body and the wheels, you'll see this:
And, of course, we all know how it works in game
:
I suggest you to read some topics on MM2C forums to find out how you can make it (but, I think, it's already clear
):
https://forum.mm2c.com/viewtopic.php?t=8 ... light=fndr
https://forum.mm2c.com/viewtopic.php?t=5 ... light=fndr
https://forum.mm2c.com/viewtopic.php?t=5 ... light=fndr
https://forum.mm2c.com/viewtopic.php?t=2 ... light=fndr
https://forum.mm2c.com/viewtopic.php?p=623#623
Have fun
P.S. And please always make backups of your files. Backups is the first rule in modeling