MM2/ZMod Discrepancy.
MM2/ZMod Discrepancy.
Yeah, but I used disposable storage for most of them, because my HDD was mostly full with work, so they were stored at places like FileFront and SnapDrive, but after "a period of inactivity" they delete your files, which was a bit of a wounder. But I think my friend has about 50-70% of them backed up. Which was way before I got the locker. But I must admit, I was a little brash back then with my works, the body work was high quality, but my work was quantity over quality and as a result some suffered.
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- Franch88
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That's very bad, I hope that you haven't lost a lot of work or not so important works. You should use another file hosting website, or better, gain more space in your HDD.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Back on topic, I've found another little discrepancy that really gets under my skin. I know how it's caused & I know the long way to fix it. I was hoping someone knew a shorter way or a quick-fix if you will.
The problem is this, when I have two surfaces very close to each other, they seem fine in ZModeler, but when I get it into MM2, it'll always be fuzzy. I can't really explain it too well, I'm so hopeless at explaining, so let the following picture do the talking.
https://homepage.ntlworld.com/az5135/rel/mm2l%202009-03-23%2013-10-05-48.jpg
The problem is around the front window frame, there is supposed to be a black border, it's there, and it shows up in ZMod, but it's "fuzzy". Can anyone suggest how I can fix this easily. I don't want to spend endless time fixing a small problem.
The problem is this, when I have two surfaces very close to each other, they seem fine in ZModeler, but when I get it into MM2, it'll always be fuzzy. I can't really explain it too well, I'm so hopeless at explaining, so let the following picture do the talking.
https://homepage.ntlworld.com/az5135/rel/mm2l%202009-03-23%2013-10-05-48.jpg
The problem is around the front window frame, there is supposed to be a black border, it's there, and it shows up in ZMod, but it's "fuzzy". Can anyone suggest how I can fix this easily. I don't want to spend endless time fixing a small problem.
[img]https://img84.imageshack.us/img84/7341/websitebasicpsd.jpg[/img]
[img]https://img684.imageshack.us/img684/8926/smashupazsig2.jpg[/img]
[img]https://img684.imageshack.us/img684/8926/smashupazsig2.jpg[/img]
- Franch88
- MM2X Admin
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This is one of the bad problems of the look of high polygons models in MM2. It there's in a lot of add-on cars, and mainly it's diffused in the plates and bumbers area. It's indeed given by two surfaces too close between them, and happens only when you're using the movable camera (key V).The problem is this, when I have two surfaces very close to each other, they seem fine in ZModeler, but when I get it into MM2, it'll always be fuzzy.
To solve or attenuate it, assign a black color to the surfare under the windshield frames actually red colored, or instead, delete it.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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It's really easy to fix this kind of problem.
All depends if you can detach easily the black parts. If yes, detach it, then do a simple scale (reduce the X/Y size, then Z). Finally re-assign these parts to the body, try in-game.
PS : Do you plan to release this car ? Because I'm not sure if you can, the original author, Skybh asked me to convert this car (as well as Blackhawk for the other Sc
All depends if you can detach easily the black parts. If yes, detach it, then do a simple scale (reduce the X/Y size, then Z). Finally re-assign these parts to the body, try in-game.
PS : Do you plan to release this car ? Because I'm not sure if you can, the original author, Skybh asked me to convert this car (as well as Blackhawk for the other Sc