3DS Max? Heh, ZM IMO is better, to smooth out polygons press Q.
lol
There's not smooth tool for ZM1 unfortunately. Q is just a visual effect (flat shading enabled/disabled).
Indeed 3DS Max is the best about the polygons modelling.
You can't extrude or bevel from ZM1, only polys (just triangles) or splines are conceivable (no NURBS or curves). ZM1 don't have a lighting/camera/rendering system. So, to resume in few words ZM1, it's an amazing free 3D software (especially for video games) with only hands-work tools (I mean one-to-one).
ZM2 is a bit better (quad polys, chamfer/extrude/bevel tools), basic rendering and some universal tools are now available (loft, FFD and so on).
If you know how make a 3D model from 3DS Max, you didn't need to know how to do the same from ZM, just use it between Max and MM2.