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Posted: Fri Jul 22, 2011 12:09 am
by Midtown2
I tried with both Google Chrome and Internet Explorer and they bith said that they cannot connect to the server. :?:

Posted: Fri Jul 22, 2011 11:22 am
by CarLuver69
Can anyone else confirm this?

Posted: Fri Jul 22, 2011 2:52 pm
by dummiesboy
Works for me. Maybe it's the country he lives in, or his ISP, that blocks it?

Posted: Fri Jul 22, 2011 6:15 pm
by Midtown2
i live in the U.S., by the way.

Posted: Fri Jul 22, 2011 9:23 pm
by Midtown2
Never mind, I got the download to work.

Posted: Sat Jul 23, 2011 4:44 pm
by Midtown2
I just tried to convert from NFS 4, and it worked, but the performances were off and the taillights were white. How can i fix the taillights and how come this worked and not the panamera? I did the EXACT SAME THINGS as i did with the panamera.

Posted: Sat Jul 23, 2011 9:45 pm
by CarLuver69
The taillights need to be textured. Try using "FXLTGLOW.TGA" for the headlights and "FXLTGLOWRED.TGA" for the brakelights. You'll need TexManager to convert the TEX files in the "texture" folder to TGA so you can load them into ZModeler.

Alternatively, you can also assign the TEX files directly to ZModeler, but it will look for TGA by instinct. Here's the plugin:

https://stien.org/archive/home.no.net/ya ... ure1.0.rar

Posted: Sat Jul 23, 2011 11:58 pm
by Midtown2
OK, I got the Panamera working. A few things, though:

-The car is on a slant (the left is higher than the right) and because of that it automatically turns to the right.

-The wheels are see-through. I deleted and reloaded textures and it didn't help

-The Right-front wheel moves out of place when the car is turning.

How do I fix these?

Also, how do I make my own paintjobs?

Posted: Sun Jul 24, 2011 9:56 am
by CarLuver69
1. Make sure the actual model itself isn't titled and that your axis has been centered to the object.

2. Make sure the wheels do not have flipped normals, and that there is no alpha transparency covering the texture.

3. Center the axis to the wheels.

To make your own paintjobs, it's self explanatory.

1. Base paintjob needs to have a "suffix" in it, for example:

"vppanamera_body_orange"

Create another paintjob in whatever color you want, and name it whatever you want. So you will now have:

"vppanamera_body_yellow" <-- You need to actually change the color of the texture, MM2 will not do it for you.

Then, when exporting your panamera, check "Multiple Paintjobs" and replace the suffix "_orange" (YOUR ORIGINAL TEXTURE) with "_yellow" which should now show up in a little list on the left.

For it to show up in game, you need to edit the .INFO file found in your TUNE folder. Paintjobs go in the order of the list, so if your list that was being exported said:

_yellow
_black
_white
_custom

You would need to add the colors (INCLUDING THE ORIGINAL ONE) to your tune folder in the exact order. Whatever color you chose to be first (in our example, _orange) it will be the first one on the list. It should look like this:

Colors=Orange|Yellow|Black|White|Racing Decals

Please note that you can name them whatever you want, just remember what order you exported your paintjobs in!

I am merely telling you how to do it, this is not a step by step tutorial!!!!

Posted: Sun Jul 24, 2011 10:43 am
by hastantyo
If you don't mind, send me the file. I'll fix it for you. :wink:

Posted: Sun Jul 24, 2011 10:52 pm
by Midtown2
I also have a Ferrari 288 GTO from NFS 4 with a few problems that are very different. It's see-through, and it tips over at every curve. Could you also tell me what's up with that?

The Panamera's link is this:

https://www.4shared.com/file/fOmhmHSi/mi ... a__2_.html

The 288 GTO's is this:

https://www.4shared.com/file/Y6Z-1E6I/midtown2_288.html?