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Posted: Wed May 01, 2013 8:05 am
by RohitXL5
I bet Panoz Pressure will only have it's weather changed to Rainy Night. But that will make it easier. :P
So that's why I haven't changed weather of Panoz Pressure. For some reason when editing Panoz Pressure, the opponents were going through the mall. That was really weird but I fixed that.

Posted: Wed May 01, 2013 1:13 pm
by NotoriousA
I'm assuming Panoz Pressure isn't changed at all, except with maybe extra opponents and fixed routes.

Posted: Thu May 02, 2013 6:39 am
by RohitXL5
I'm assuming Panoz Pressure isn't changed at all, except with maybe extra opponents and fixed routes.
True, I fixed the route for the highway and added 2 more opponents. Now all opponents will go directly through the highway, not from that other one.

Posted: Sat May 25, 2013 8:34 am
by RohitXL5
Okay, after many days, I resumed my work to this project.

Here're some pictures:

Full Speed Ahead: Added two more opponents in correct order, fixed the mall routes of the roadsters, bad routes are eliminated, changed foggy night to rainy night.

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Panoz Pressure: Now there are eight Panoz GTR-1s and they are now accelerated, corrected the lining of start spots, now both rows will be in correct line, fixed the route to the highway, now they will directly connect through highway, not from that other route.

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Top of the Morning: Now all mini coopers are changed to beetle dune and they are also accelerated, now the cloudy morning is rainy morning which looks more attractive, the slow and bad routes are modified and eliminated.

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I'll show more progress soon.

Posted: Sat May 25, 2013 10:11 am
by NotoriousA
Nice to hear that you're continuing on the racemod! :)

Posted: Sat May 25, 2013 1:23 pm
by NiAlBlack
Looks nice so far, but I wouldn't recommend you to add more than 7 opponents because, as you can already see on your screenshot, the 9th player will have a "$" above him instead of a "9". You could change that to a nine, but that wouldn't be a good idea because it would affect CnR.

Posted: Sat May 25, 2013 1:30 pm
by RohitXL5
Looks nice so far, but I wouldn't recommend you to add more than 7 opponents because, as you can already see on your screenshot, the 9th player will have a "$" above him instead of a "9". You could change that to a nine, but that wouldn't be a good idea because it would affect CnR.
I don't care and I don't think so that it's a major problem. And it doesn't affect CnR. Modifying races do nothing with CnR because I'm not gonna modifying CnR waypoints.

Posted: Sat May 25, 2013 3:26 pm
by NiAlBlack
Modifying races do nothing with CnR because I'm not gonna modifying CnR waypoints.
You didn't get the point. I said if you changed the "$" to a "9", it would affect CnR. Because that way a "9" would show up above the player who has the gold.

Posted: Sat May 25, 2013 5:19 pm
by NotoriousA
Well, the SF Racemod also has that kind of problem.

And not to mention Beta 1 had 8 opponents in some races.

Posted: Sat May 25, 2013 5:29 pm
by NiAlBlack
And not to mention Beta 1 had 8 opponents in some races.
Yep, but they fixed it. A good mod should look somewhat professional so having the "$" show up in normal races kills the quality. If RohitXL5 could fix it without affecting CnR, it'd be fine though. One opponent less shouldn't be a big deal though, especially since more opponents don't make a race more difficult.

Posted: Sun May 26, 2013 12:20 am
by NotoriousA
Usually, there tends to be more chaos if there are more opponents.

Not sure if that will make the races harder though.

Posted: Sun May 26, 2013 6:23 am
by RohitXL5
I never noticed that it affects CnR. The $ sign isn't a big problem. I'll check in SF Racemod that what's in it which is related to CnR.

Posted: Sun May 26, 2013 7:13 am
by aaro4130
Are you guys really caring so much about a $ sign in a race? "OMG IM NOT GETTING THE MOD BECAUSE I CANNOT ACCEPT THAT THE $ SIGN = 9" :roll:

Anyways, does anyone know what texture sheet it's on so I can check if it's possible to fix with an EXE edit?

Posted: Mon May 27, 2013 8:39 am
by RohitXL5
Thanks Aaron for thinking of help. What if I make that in a clone SF and London City?

And guys, current progress:

Bridge Bash, added 2 more opponents between the AI line, changed the weather to foggy morning, fixed the routes, now they will go through the alley and they will not go from the first bridge which is long route.
Known Bug: 2-3 opponents sometimes crashes into the alley, that's because of the car speed, I'll try to fix it.

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Through the Park, 1 more opponent is added in the similar way as other opponent, weather is changed to clear night which suits it more, changed all the RSi(s) to some cars which don't crash to curb, 3 routes are fixed, now they will go with others, not from other side which is slow route. Some routes are swapped and now more opponents will go from roads and grass.

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Posted: Mon May 27, 2013 10:08 am
by NotoriousA
Always looking forward to see the progress going on! :)