ESM's Conversions
VW Golf MK1
- e-cobra
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You should use Paint.NET to edit textures because its free and simpler than Photoshop and has all the features required to edit textures for MM2. Just open the image in Paint.NET and then save again, this time, un-check the "Compress (RLE)" box.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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Well of course its missing TEX . Someone should actually do that, I should actually do that
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- EnzoSkylineMiura
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- e-cobra
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It didn't work in my computer too. Then I updated the .NET framework and it started working.
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- EnzoSkylineMiura
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My dads got corel photo-paint 7 on his mac, and it gives me the options I need, such as uncompressed, or RLE compression, and i can use targa format as well.
Do you know any car handling editing tutorials out there? because MM2 Ultimate Tweaker wont let any of my cars show up.
Do you know any car handling editing tutorials out there? because MM2 Ultimate Tweaker wont let any of my cars show up.
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- Franch88
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Paint.Net program does indeed use of the Microsoft .Net framework component. If you haven't it installed or it's too outdated, the program can't never work. Download the 4.0 version and patches, but see if Windows Update has already done that, and so install it thought there.
You can get the default shadow texture from a lot of released add-on cars, like this one, just open the .ar file with WinZip or equivalent and extract that file.
An old explaining of the tuning files about what the values do it's here.
You can get the default shadow texture from a lot of released add-on cars, like this one, just open the .ar file with WinZip or equivalent and extract that file.
An old explaining of the tuning files about what the values do it's here.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- EnzoSkylineMiura
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I've got all the tuning finished, shadow, and colours. I only need the front textures done, The gti badge, the vw badge, and the lights. but they're all the pushed to the top left corner, does that have to be uncompressed and 32 bits too?
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- e-cobra
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All textures must be uncompressed to show properly in game. If a texture contains transparency, then it must be in 32 bits. If you save the shadow (or any texture containing transparency) in 24 bits, then the place where transparency should have will be replaced by white colour.
So, always save any texture involving transparency in 32 bits and without RLE compression.
Didn't understand about VW logo getting pushed to top left corner; could you post a screenshot?
So, always save any texture involving transparency in 32 bits and without RLE compression.
Didn't understand about VW logo getting pushed to top left corner; could you post a screenshot?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- EnzoSkylineMiura
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- e-cobra
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Is there a different texture for headlights, logo and other stuff or there's only one texture for the whole car? If there is a different texture for the headlights, then select the faces of headlights which are messed up and right click on BODY_H > Faces > Properties from that box, select appropriate headlight texture and click OK.
This will assign badly textured faces to their correct texture image.
This will assign badly textured faces to their correct texture image.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- EnzoSkylineMiura
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No he hasn't, The texture mix up is happening in the game, you must change the lights.tga to VW_Lights.tga or similar.
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- EnzoSkylineMiura
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