Page 2 of 3

Posted: Mon Sep 16, 2013 5:18 am
by e-cobra
You want to make a general shape first with few large polygons, then break them down slowly and mold it into the shape of the car.
But that cannot be done for all parts of the car, how will you break a strip into smaller polies for areas like where the door meets the upper body. Zmodeler will make faces like this:
Image
instead of making them according to the body contours like this:
Image

Posted: Mon Sep 16, 2013 5:45 am
by Silent1Unknown
1. I didn't mean to say "You must never create single polys...", I just meant for most of the time...especially in the beginning.

2. In fact, it is possible to break down a strip of polies. You break two opposite edges [of a rectangle], re-orient the diagonal edge that was already there, then repeat the procedure as many times as you need.

Posted: Thu Sep 26, 2013 4:50 pm
by Storm_Sullivan
News update!
I now have a real email. Will soon have dropbox as well.

Posted: Mon Sep 30, 2013 12:41 am
by Storm_Sullivan
I think I now have all the files I need to be able to render a fully functional cruiser (except for emergency lights). Did anyone happen to make a tutorial solely devoted to making emergency lights?

And could someone please explain what I do with the blueprints?
Gimp or paint.net and what do I do exactly?

Posted: Wed Dec 04, 2013 2:10 am
by Storm_Sullivan
Sorry its been so long, but real life tends to be that way. I'm not even using the same computer I started this project with. I'm about ready to start modelling the blueprints, but I discovered the necessity to re-remake them as they got messed up in the transfer.

Unfortunately, my computer told me that the Paint.net download was from a site of malicious content\spyware. Can someone maybe upload it to this site in the programs section or something?

Posted: Wed Dec 04, 2013 2:17 am
by e-cobra
. Can someone maybe upload it to this site in the programs section or something?
lol No. Get it from here.

Posted: Wed Dec 04, 2013 2:25 pm
by Storm_Sullivan
I clicked download, and my web-blocker said it was spyware\malicious content. I've already experienced a hacker and 12 Trojans because I didn't listen to it, so now even something I think I can trust becomes suspicious

Posted: Wed Dec 04, 2013 3:25 pm
by Diatosta
I clicked download, and my web-blocker said it was spyware\malicious content. I've already experienced a hacker and 12 Trojans because I didn't listen to it, so now even something I think I can trust becomes suspicious
Lol, it's Paint.NET, IN a official website, so there's no danger. I would only worry if you were going to download it from a 3rd party website ;)

Posted: Wed Dec 04, 2013 3:58 pm
by Storm_Sullivan
Okay, got it now.

Posted: Thu Dec 19, 2013 9:46 pm
by Storm_Sullivan
Okay, technical difficulties with the Raptor, so while I'm dealing with those, I'm goina release on of Riva's unreleased Forza 3 conversions, a Saleen Supercab pickup truck. Not sure how I wanna do the tuning yet, as a street-drag or a dirt track.

Three things I need help with are: where's the lights tutorial? and also, how do I add custom paintjobs, and finally, does anybody have a decent dashboard I could use?

Thanks

Posted: Fri Dec 20, 2013 1:18 am
by Franch88
Sounds good, at least soon we'll see something really related with the forum section here, because well, so far you haven't got the chance to post a car project progress.

What kind lights tutorial are you looking for? There aren't really specific ones.
What do you mean for adding custom paintjobs? If the car has a proper texture mapping for the body, and it's the case of the FM3 cars, you have the possibility to make elaborate paintjobs with decals and such; what's needed it's the patience and the skills to be able to do this.
Concerning a dashboard that you may use, for first, look if there's an interesting proper one from the available add-ons, then will be seen for its using in your project; alternatively, it could be made from the high quality 3D interior, present for all the FM3/4/Horizon cars.

Posted: Fri Dec 20, 2013 2:52 am
by Storm_Sullivan
I thought maybe there was a tutorial on how to create lightbeams (headlights, brakes, and all) and then implement them so they work properly.

I meant how to add more paintjobs, cause right now its only got one as far as I know. I figured there was a more professional, realistic way to do it than opening the paint window and painting the entire thing neon purple or something :)

I checked the dashboard section of the FM3 downloads, but it was only the interior for the model, not actually a board. I guess I could make a board from that, but I don't really know how. Fortunately, since blueprint setup and facing are my biggest struggles, the car should come through smoothly.


If I were to make a dashboard out of a photo, does this show enough, or would the shot need to be wider?

https://gtcarlot.com/data/Ford/F150/2007 ... 59114.html

Posted: Sun Dec 22, 2013 1:08 am
by Franch88
I thought maybe there was a tutorial on how to create lightbeams (headlights, brakes, and all) and then implement them so they work properly.
For the headlights projection beams it's used the shadow object. I'll PM you object and textures ready to use.
I meant how to add more paintjobs, cause right now its only got one as far as I know. I figured there was a more professional, realistic way to do it than opening the paint window and painting the entire thing neon purple or something :)
I'll PM you a tutorial about how do this.
I checked the dashboard section of the FM3 downloads, but it was only the interior for the model, not actually a board. I guess I could make a board from that, but I don't really know how. Fortunately, since blueprint setup and facing are my biggest struggles, the car should come through smoothly.
Well, it's right from the high quality 3D interior that you can make the dashboard view. There are many examples of this using of them, like in many Jelly's cars conversions.
It's enough point the camera ahead the dashboard well centered on the driver side, take away the steering wheel and make a screenshot of the dashboard without the steering wheel (and gauges needles too, possibly) and a screenshot of frontal side of the steering wheel. After, use them to make the 2D dashboard textures.
If I were to make a dashboard out of a photo, does this show enough, or would the shot need to be wider?
The photo quality and sizes are too low. The view could be better, because it's too higher and it shows too much of the top part of the dashboard. The steering wheel is ok. The gauges must be changed taking the ones from and high quality image. Final solution: not a good photo, it must be rejected.

Posted: Fri Dec 27, 2013 5:27 pm
by Storm_Sullivan
Have you got the stuff yet?

Edit: reply got.

Posted: Thu Jan 02, 2014 11:48 pm
by Storm_Sullivan
Saleen Supercab is nearing completion!

1. Creating, implementing dashboard
2. Adding lights
3. Adding tuning and sound files
4. Edit base tuning to accuracy
5. Moving files around
6. Exporting everything to archive
7. Testing
8. Final touch-ups, if necessary
9. Writing a readme
10. Uploading

It really is something to finally be so close to an actual release :D