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Posted: Sat Feb 01, 2014 11:22 pm
by HummersRock
Alright everyone, I'm taking requests, sort of. I have the terrain pretty much set in stone, but when it comes to objects, I'm open to suggestions. I'm going to do some things that I had made for previous tracks that were lost (like Country Side Remake). I want to have plenty of objects and give it replay value.

There is, of course, a pond (lake, whatever you want to call it), there are two city sections, and other areas.

And if anyone has any objects or textures that are good quality to contribute, don't be afraid to contribute them. :P

Posted: Sat Feb 01, 2014 11:23 pm
by aaro4130
don't be afraid
But
Image

Posted: Sat Feb 01, 2014 11:42 pm
by HummersRock
:lol:

Posted: Sat Feb 01, 2014 11:44 pm
by mm2mm1fan
How about a supermarket with a parking lot. :wink:

Posted: Sun Feb 02, 2014 3:37 am
by HummersRock
How about a supermarket with a parking lot. :wink:
I like that idea. And I could add a couple of grocery cart return racks and some grocery carts to run into.

Posted: Sun Feb 02, 2014 3:44 am
by aaro4130
How about a supermarket with a parking lot. :wink:
I like that idea. And I could add a couple of grocery cart return racks and some grocery carts to run into.
That is an AWESOME Idea!

Storefront for it
Image
Image

Posted: Sun Feb 02, 2014 4:35 am
by HummersRock
Nice.

I wonder if it's possible to modify the BAI file and tell cars to NOT stop at intersections...would be nice to have real entrances into the parking lot.

Man, the possibilities are limitless. There are so many different objects I can add in, and since all the textures I am getting are at least twice as large as MM2 uses, once I have this finished for MM2, I can make it higher quality for rendering fairly easy. I'm going to try and put more work into this than I had planned.

If anyone wants to create objects for this, I could give them the texture(s) needed for the object(s). All objects will need to be very low poly.

And of course anyone who makes anything for this will be credited appropriately. :wink:

The biggest thing I am going to have trouble with and have always had trouble with is scaling things to the correct sizes. The only thing I can think of to help me do is this is use an object(s) from the game.

Posted: Sun Feb 02, 2014 5:58 am
by aaro4130
I'm donating my shop I'm making ;)

Posted: Sun Feb 02, 2014 6:02 am
by mm2mm1fan
You can use the fruit stand in the core. How about some parked cars in the Supermarket. How about a school or a radio station. :wink:

How about this,a police station and a fire station and using the MM2 cars to do all of that plus the parking lot. :wink:

Posted: Sun Feb 02, 2014 6:22 am
by aaro4130
MM2 traffic cars in the parking lot and the la france eagle as the fire truck in the fire station and the mustang cops in the police station

That would be perfect

Posted: Sun Feb 02, 2014 6:46 am
by e-cobra
The biggest thing I am going to have trouble with and have always had trouble with is scaling things to the correct sizes.
This is the reason all the tracks that I started never got finished. :lol:
So will you be making a separate material file for this track?

Posted: Sun Feb 02, 2014 3:43 pm
by mm2mm1fan
How about in the parking lot we can put everyday car like the beetle and the Cadillac. The Ford F150 would work too. :wink:

Posted: Sun Feb 02, 2014 6:37 pm
by aaro4130
How about in the parking lot we can put everyday car like the beetle and the Cadillac. The Ford F150 would work too. :wink:
I just feel it would be unlike an mm2 map.

Posted: Sun Feb 02, 2014 7:07 pm
by HummersRock
I just feel it would be unlike an mm2 map.
Well, I don't know about using so many default cars, but parked cars are a nice addition. It worked great for archipelago, especially since unique things were done like the broke down car with the hood up.

Downloaded tons of textures last night. Lots of signs along with various others. Took four signs from TraFar that I want on to use on this. Some of them needed to be fixed a little. Will be able to easily copy and re-texture for most of my sign needs.

Posted: Sun Feb 02, 2014 8:17 pm
by sajmon14
There is a BAI setting that doesn't make them stop on intersections in MM2ct