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Posted: Fri Aug 15, 2014 2:26 am
by aaro4130
The engine of this game is being used to make something much more interesting ;)
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Hey look a wild V Cam
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Posted: Fri Aug 15, 2014 3:00 am
by BUGATTIMAN253MPH
MMClone?

Posted: Fri Aug 15, 2014 3:09 am
by aaro4130
Nope, that would require an entire engine rewrite...

Posted: Fri Aug 15, 2014 12:11 pm
by e-cobra
At least this is without the(annoying) orthographic camera. :lol: Looks cool with real-time reflections. :o

Posted: Fri Aug 15, 2014 2:38 pm
by BUGATTIMAN253MPH
So, what is the game then?

Posted: Fri Aug 15, 2014 7:52 pm
by Diatosta
Well, we're still trying to decide a name, but it's our own game, based in the Micro Racing game engine ;)

Posted: Thu Oct 02, 2014 7:44 am
by aaro4130
It lives on! Micro Car Racing 1.0.5.2 GameJolt edition has been released

Download : https://gamejolt.com/games/arcade/micro- ... ing/29791/

Posted: Thu Oct 02, 2014 5:33 pm
by BUGATTIMAN253MPH
Hence the new Avatar :wink:

Posted: Thu Oct 02, 2014 11:25 pm
by Franch88
Good. :wink: The downloaded file misses the .exe file extension, you've to add it after the downloading in order to run the setup installer.

Posted: Fri Oct 03, 2014 2:08 am
by aaro4130
Good. :wink: The downloaded file misses the .exe file extension, you've to add it after the downloading in order to run the setup installer.
IE safety features, I should ZIP the next one
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Some actual terrain is being made for the first level :)
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Posted: Sat Oct 04, 2014 3:55 am
by aaro4130
Huge update released today :). Hudmap, better AI, more scenery, trees, ambient sounds, and more

https://gamejolt.com/games/arcade/micro- ... ing/29791/

Posted: Sat Dec 06, 2014 4:25 am
by aaro4130
Main programming language has been shifted to LUA, Once the LUA is fully implemented I will subbranch a project off of this with carking1996 now that the framework is ready.

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Posted: Sun Dec 07, 2014 1:04 pm
by A320_Pilot
Uhh, Aaron? Instructions weren't clear and ...
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Don't blame me!

Posted: Sun Dec 07, 2014 6:16 pm
by e-cobra
Is it possible to have real-time shadows on an Android device with Unity?

Posted: Sun Dec 07, 2014 6:35 pm
by zoot
Is it possible to have real-time shadows on an Android device with Unity?
This is ooooooooold, but..

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..Yes.