HA !!
YOU'RE A GENIUS !! It did and Thanks for the heads up, I've just learnt that..
- <songname>Idle.sgt - Plays when the player car is in idle. If it fails (which it does, considerable number of times), reversing a few feet and bringing back to idle turns it on.
- <songname>Return.sgt - when the player car is running. The main song, I could say.
- <songname>Start.sgt - Plays during the start of the race/roam only. Once the player car moves, the Return.sgt is started and when back to Idle, the Idle.sgt is played. Even after resetting the race/roam by pressing F4, the Start segment doesn't, it plays da Idle one instead. Start plays only the first time you enter a race/roam from the Race Menu. This could be replaced with an Ignition sound instead ! Right ? Just once after exiting the race menu.
- <songname>CopsIdle.sgt - ???
Thanks, FXANBSS. If you wouldn't have confirmed that there actually was an Idle sound, I would've wasted the next couple of days in 'Trial and Error'. You saved my time. Irony is, spending sleepless nights and Precious hours to convert a car for MM2 and spending just 30 minutes in one place (idle) with it, actually made SO much difference
! Weird... but useful
*hail laziness*.
The latest discovery makes the odds fall on the Music's side. Imagine you're cruising while the
Return segment plays your favourite blues or Opera, and you had to come to a halt for a reason - Traffic (or) a cop in the front who's gonna start the
Cops segment (chase music) and ruin your 'blues' moment. But wait, you came to halt ?
Idle.sgt already ruined it for you no matter what it being a song/scanner chatter/blank. And you've decided to roll again, and you realize that your
Return segment blues/40 minute Opera has started all over again, either you're effed up or your system is a mangled mess already.
you broke it to crap, yourself. Me no responsible, nono..
One workaround would be to record some radio... hours long and replace the city sounds with it. Stay Idle, play tag with 'em manchild cops, or simply move along and the songs still play no matter wha. Another workaround would be
Segments in Segments. I read about it somewhere, just don't know if it's possible. Gotta go research. With segments in segments, you could simply have one single .sgt file have numerous patterns (patterns assigned each with a separate song i.e wave file), segmented separately and somewhere gathered in the dust pile lies a 'randomize segments' option (which is the tricky part, cuz i don't seem to find it or maybe I'm using an obsolete version of the Direct Music software). It maybe called 'continue from Segment number or start from beginning' option. Don't quite remember.
Sorry for all the yap. Here's another one