Seahawk's vehicles & paintjobs

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Seahawk
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Postby Seahawk » Sat Aug 24, 2013 9:33 am

Work started! :D But some problem is there. I wanted to finish half bumper, but see what happened:
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I'll be soon starting with a new project after I can take the picture of its model with webcam (As webcam has a problem now.)
-Seahawk
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Postby EnzoSkylineMiura » Sat Aug 24, 2013 5:41 pm

Use what I did here...

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I'm not the usual helper so I may not be correct :wink:
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Postby Seahawk » Sat Aug 24, 2013 6:36 pm

I can't understand anything you told in your last post. You're just edited the pic with MS-Paint or Paint.Net. Yes? OR No? :?:
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Postby Franch88 » Sat Aug 24, 2013 11:33 pm

Yes Seahawk, he did that to show you how, according to him, you've to model that part. But, the best way it's make that part in the same way as you've done with the polygons down them, and orient the oblique line always towards the same direction, so towards right in this case.
The screenshot doesn't show well the problem in making the bumper, but however, the best thing to do is cancel what done and restart making it.
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Postby Seahawk » Sun Aug 25, 2013 8:28 am

The same thing happened when I made the bumper again. :(
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Postby sajmon14 » Sun Aug 25, 2013 10:22 pm

well I know what happened, you made a new triangle but one of the faces wasn't connected to anything so it went into default axis position, all you need to do is move it up :wink:

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Postby EnzoSkylineMiura » Sun Aug 25, 2013 10:26 pm

well I know what happened, you made a new triangle but one of the faces wasn't connected to anything so it went into default axis position, all you need to do is move it up :wink:
Or do what I said :wink:
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Postby Seahawk » Mon Aug 26, 2013 9:34 am

Anyone knows how to delete?
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Postby EnzoSkylineMiura » Mon Aug 26, 2013 6:48 pm

Modify >> Delete :wink:
(I usually delete in Faces [3] mode because if you go in Vertices [1] mode then you delete all the triangles connected to the vertice. :)
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Postby Seahawk » Tue Aug 27, 2013 9:41 am

I did what you said, but then the whole body gets deleted.
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Postby EnzoSkylineMiura » Tue Aug 27, 2013 5:10 pm

You either have SEL on with all faces selected in Faces mode or...

You have it in Objects [4] mode.

So make sure you're in Faces [3] mode with SEL off and with no faces selected. :wink: :D Hope this works for you! :)
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Re: Seahawk's vehicles: Work is starting!

Postby Seahawk » Thu Aug 29, 2013 7:28 am

Work is going on a crawl when suddenly I got something to add to the Roadroller, but I need permission for it from aaron. As it was made by him.

Pic:Image I have added spikes on both the 2 back wheels and deleated the machine-gun of the electronic-cobra's AV as I want to make a new one.
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Postby sajmon14 » Thu Aug 29, 2013 12:52 pm

I think it's better to keep it without these machine guns and stuff

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Postby e-cobra » Thu Aug 29, 2013 1:08 pm

Those spikes - I know them from something.. They're flat. Mine are 3D :D
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Postby Seahawk » Thu Aug 29, 2013 2:44 pm

I think it's better to keep it without these machine guns and stuff
I know that. The weapons will be only visible in one color which will be called "Vaaaa Killer". In the other colors, they'll be invisible.

EDIT EDIT
I'm trying to make some .z3D weapons also for the Roadroller. If someone has some weapon's z3D, then send it to me if you want.

P.S.: - I know the webcam's problem now.
-Seahawk
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Third Best New-comer screen shooter of the year 2013
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Second Best MM1 screen shooter of the year 2014