Page 14 of 22

Posted: Sat Aug 24, 2013 9:33 am
by Seahawk
Work started! :D But some problem is there. I wanted to finish half bumper, but see what happened:
Image

I'll be soon starting with a new project after I can take the picture of its model with webcam (As webcam has a problem now.)

Posted: Sat Aug 24, 2013 5:41 pm
by EnzoSkylineMiura
Use what I did here...

Image

I'm not the usual helper so I may not be correct :wink:

Posted: Sat Aug 24, 2013 6:36 pm
by Seahawk
I can't understand anything you told in your last post. You're just edited the pic with MS-Paint or Paint.Net. Yes? OR No? :?:

Posted: Sat Aug 24, 2013 11:33 pm
by Franch88
Yes Seahawk, he did that to show you how, according to him, you've to model that part. But, the best way it's make that part in the same way as you've done with the polygons down them, and orient the oblique line always towards the same direction, so towards right in this case.
The screenshot doesn't show well the problem in making the bumper, but however, the best thing to do is cancel what done and restart making it.

Posted: Sun Aug 25, 2013 8:28 am
by Seahawk
The same thing happened when I made the bumper again. :(

Posted: Sun Aug 25, 2013 10:22 pm
by sajmon14
well I know what happened, you made a new triangle but one of the faces wasn't connected to anything so it went into default axis position, all you need to do is move it up :wink:

Posted: Sun Aug 25, 2013 10:26 pm
by EnzoSkylineMiura
well I know what happened, you made a new triangle but one of the faces wasn't connected to anything so it went into default axis position, all you need to do is move it up :wink:
Or do what I said :wink:

Posted: Mon Aug 26, 2013 9:34 am
by Seahawk
Anyone knows how to delete?

Posted: Mon Aug 26, 2013 6:48 pm
by EnzoSkylineMiura
Modify >> Delete :wink:
(I usually delete in Faces [3] mode because if you go in Vertices [1] mode then you delete all the triangles connected to the vertice. :)

Posted: Tue Aug 27, 2013 9:41 am
by Seahawk
I did what you said, but then the whole body gets deleted.

Posted: Tue Aug 27, 2013 5:10 pm
by EnzoSkylineMiura
You either have SEL on with all faces selected in Faces mode or...

You have it in Objects [4] mode.

So make sure you're in Faces [3] mode with SEL off and with no faces selected. :wink: :D Hope this works for you! :)

Re: Seahawk's vehicles: Work is starting!

Posted: Thu Aug 29, 2013 7:28 am
by Seahawk
Work is going on a crawl when suddenly I got something to add to the Roadroller, but I need permission for it from aaron. As it was made by him.

Pic:Image I have added spikes on both the 2 back wheels and deleated the machine-gun of the electronic-cobra's AV as I want to make a new one.

Posted: Thu Aug 29, 2013 12:52 pm
by sajmon14
I think it's better to keep it without these machine guns and stuff

Posted: Thu Aug 29, 2013 1:08 pm
by e-cobra
Those spikes - I know them from something.. They're flat. Mine are 3D :D

Posted: Thu Aug 29, 2013 2:44 pm
by Seahawk
I think it's better to keep it without these machine guns and stuff
I know that. The weapons will be only visible in one color which will be called "Vaaaa Killer". In the other colors, they'll be invisible.

EDIT EDIT
I'm trying to make some .z3D weapons also for the Roadroller. If someone has some weapon's z3D, then send it to me if you want.

P.S.: - I know the webcam's problem now.