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Posted: Tue Nov 14, 2017 11:31 pm
by Franch88
Hello and thanks for giving us a new visit after long time. :D I remember of you. :wink:

Looking forward for new progresses about this project, anyway. :wink:

Posted: Thu Nov 30, 2017 1:08 am
by aaro4130
Beep boop, I'm a computer-- err what? Ahem.. New updates

Vehicle shader : supports damage textures, emissive, ambient, specular colors, and reflections
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But! Get a load of this ;)
Damage textures are blended, and they affect reflection. They also physically affect the geometry of the car. Again, this is all done using a shader
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And here's a video of it in action

Posted: Thu Nov 30, 2017 4:19 am
by FXANBSS
Completely stunning work there! 8O :aplausos:

Definitely the best addition you ever did, at least to me. THIS IS OUTSTANDING.

Posted: Thu Nov 30, 2017 9:39 am
by sajmon14
Great work :D

Posted: Thu Nov 30, 2017 9:38 pm
by Franch88
Very nice feature implemented, great work. :D

Posted: Fri Dec 01, 2017 4:35 am
by Seahawk
Good work.

Posted: Sat Dec 23, 2017 5:00 am
by ikutoisahobo
Wow that shader work is great. This really breathes new life into MM2.

Hello and thanks for giving us a new visit after long time. :D I remember of you. :wink:

Looking forward for new progresses about this project, anyway. :wink:
Hope all is well with you! You made that Chevrolet Lumina APV Van for me from a Sketchup model. Those were the days.

Posted: Wed Jan 17, 2018 5:35 pm
by aaro4130
Latest changes
-Fixed shader color order
(the one in MM2CT shader editor is WRONG.)
-Created D3D7 shader
-Removed the need for city scaling, therefore allowing dynamic batching (reduces render overhead)
-Implemented a "Closest X Rooms" culling system, a fallback for missing CPVS
-DatBrick wrote a CPVS class for C#. Currently working on implementing CPVS culling
-Fixed prop pathsets, the LineStrip's were creating too many props
-Built an "FPS test" for Android
-Refactored city loading code (it used to be a mess. it really still is. need to clean it even more)
-Messed around with some car physics. Might have to use a different package but it's a good thing to at least start trying things
-Mostly implemented a MM2 -> Unity particle system converter
-Started coding "Traffic Control Devices". a start to BAI implementation.

And I also made an issue to fix! :D
-Broke INST positioning

Posted: Wed Jan 17, 2018 5:38 pm
by ikutoisahobo
That's awesome man keep up the good work. Any videos of mmclone in action?

Posted: Wed Jan 17, 2018 5:38 pm
by Seahawk
Good work. And please answer my PM.

Posted: Wed Jan 17, 2018 5:43 pm
by aaro4130
Hmm. I implemented a "demo camera" that follows BAI paths, for framerate testing in builds.

Maybe once I fix INST & finish CPVS culling I'll record a video of that in action :)

Posted: Thu Jan 18, 2018 10:25 pm
by Franch88
Sounds good so far, keep up the nice work. :wink:

Posted: Fri Mar 30, 2018 6:05 am
by aaro4130
Starting to get vehicle physics working.

Dashboards ~95% work right now. Having troubles with damage needle placement but I suspect it's just a small code issue.

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Posted: Fri Mar 30, 2018 6:26 am
by sajmon14
Awesome :D

Posted: Sat Mar 31, 2018 12:06 am
by aaro4130
WiP sound system