Latest changes
-Fixed shader color order
(the one in MM2CT shader editor is WRONG.)
-Created D3D7 shader
-Removed the need for city scaling, therefore allowing dynamic batching (reduces render overhead)
-Implemented a "Closest X Rooms" culling system, a fallback for missing CPVS
-DatBrick wrote a CPVS class for C#. Currently working on implementing CPVS culling
-Fixed prop pathsets, the LineStrip's were creating too many props
-Built an "FPS test" for Android
-Refactored city loading code (it used to be a mess. it really still is. need to clean it even more)
-Messed around with some car physics. Might have to use a different package but it's a good thing to at least start trying things
-Mostly implemented a MM2 -> Unity particle system converter
-Started coding "Traffic Control Devices". a start to BAI implementation.
And I also made an issue to fix!
-Broke INST positioning