Kunal2045's Conversions!

Lamborghini Sesto Elemento Police now Released!

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Storm_Sullivan
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Postby Storm_Sullivan » Sat Dec 14, 2013 11:38 pm

That'd be a scary rearview mirror view! :wink:
And that's one Corvette that I'm adding to my library soon as its out.
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Postby Franch88 » Sun Dec 15, 2013 1:15 am

Great return and cool car to convert. :) Very good work so far. :wink:
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Postby Kunal2045 » Sun Dec 15, 2013 4:38 am

Thanks guys. :D

@Seahawk: There'll be no 3D/breakable damage.



Now coming with this conversion are two more liveries. One on the left is the Federal Cruiser from NFS: World, scratch-made for Carbon by Henry_Allen05 and the one on the right is obviously the Federal Cruiser from NFS Most Wanted/Carbon, converted to GTA: SA by S.O.A(mr4212).

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You like?

In-game screenshots will be up in a couple of hours. Bcos I'm capped atm. I'll also try and get the templates for this so I can create the two Police liveries of the Corvette from Need for Speed Hot Pursuit 2010, the Rapid Deployment and the Speed Deployment, if I can't get it then I'll try and make it from scratch over the current made liveries through Photoshop.
Last edited by Kunal2045 on Sun Dec 15, 2013 5:37 am, edited 1 time in total.
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Postby EnzoSkylineMiura » Sun Dec 15, 2013 5:20 am

Awesome! This is all coming so quickly!? But what about the livery that you posted before, the one on your avatar? Is that being used too? :)
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Postby Kunal2045 » Mon Dec 16, 2013 6:24 am

Awesome! This is all coming so quickly!? But what about the livery that you posted before, the one on your avatar? Is that being used too? :)
Yes, the Sergeant Cross livery is included also.


In-game screenshots, sorry for the delay:
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I even got the sirens to work and function successfully for the first time. But the patterns are going in order from left to right (red, red, blue, blue) that will be fixed by rearranging the siren objects to get different patterns. Thoughts?
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Postby Pujan » Mon Dec 16, 2013 12:45 pm

Nice work! How to convert cars from nfs games?
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Postby e-cobra » Mon Dec 16, 2013 1:39 pm

Looks awesome! :) I think siren glow could be made brighter by adding a texture similar to 'fxltglow_red' to it, although not sure, because when you add a texture (fxltglow) to headlight object, it glows brighter than it would, with no texture assigned.
How to convert cars from nfs games?
https://www.google.com Search for 'converting from NFS games' or something like that, you'll find the appropriate program to extract 3D models from NFS games.
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Postby Silent1Unknown » Mon Dec 16, 2013 10:01 pm

Looks great in game. The black parts could be a little darker. :wink:

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Postby Franch88 » Mon Dec 16, 2013 11:19 pm

Good look in-game, good work with the taillights. For the siren lights, it's necessary that the blue and red colored materials for them get both the fxltglow.tga texture assigned; avoid to have them one next the other in the materials list, or instead, you can fix this using the MM2 City Toolkit's File Browser tool.
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Postby Kunal2045 » Tue Dec 17, 2013 3:16 am

Thanks guys. :D

@Silent: You mean the rambar and such? If so then I'll take note of that. ;D

@Franch: What I've done is similar to what you've explained, if I'm not wrong. The red SRN objects have fxltglowred1 as their materials name, for the blue ones they're fxltglowred2 (they're blue though, need to change the name). And they both use the fxltglow.tga texture, same as what the headlight objects use. ;)

I decided to make a replica of NFS Most Wanted 2012's Fairhaven City PD and test it out. Not 100% accurate as the original one in the game. But close enough, still edits to do like the "Fairhaven City" font change
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Should I add this also?
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Postby EnzoSkylineMiura » Tue Dec 17, 2013 4:27 am

Yes, add it! LOL The more the merrier! :P
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Postby Silent1Unknown » Tue Dec 17, 2013 4:54 am

Yea, ram bar, skirts, the supports for the spoiler, but especially the black paintjob. I feel its a little too light/grey and making it darker would be a great improvement. Just my opinion, though. ;)

The MW paintjob looks nice too!

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Postby Pujan » Tue Dec 17, 2013 10:28 am

Looks awesome! :) I think siren glow could be made brighter by adding a texture similar to 'fxltglow_red' to it, although not sure, because when you add a texture (fxltglow) to headlight object, it glows brighter than it would, with no texture assigned.
How to convert cars from nfs games?
https://www.google.com Search for 'converting from NFS games' or something like that, you'll find the appropriate program to extract 3D models from NFS games.
I didn't got it :(
Can you PM me the link please :?:
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Postby Kunal2045 » Sat Dec 21, 2013 10:26 am

Sorry for the long wait, this new livery I've been working on has been a nightmare with the logo and text placing and stuff with it. Now I bring you:
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Thats right, the 'Sheriff' Rapid Deployment Unit livery scratch made by me. Again this one is not 100% as in Hot Pursuit (2010), as the body texture mapping in this model is slightly messed up -in some areas but I don't blame it- one is the 'SHERIFF' text is placed on the hood and not on the side/above the wheels and I think it looks better this way (I will make changes to it e.g. tilting) Let me know what you think of it, and what needs editing. Next on my list is the Speed Enforcement livery from HP 2010.





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In the Need for Speed Most Wanted (2005) intro clip theres a Corvette Police (possibly Undercover) Cruiser using this livery, (Idk its actual name):
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Well...
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Livery is from Martin the hedgehog (Made for NFS Carbon).


So far theres new sounds but still needs tweaking, same for the tuning, there'll still be dashboard, but an adaptable one. Whats now to do is more (yes... MORE) skins/paintjobs/liveries whatever you call it. The ram bar and spoiler support frame textures have been darkened, but still looks blended in, so I'll remove the reflections from it. NFS World paintjob has been darkened also. More updates in a few days.

EDIT: Forgot to mention that the rims have been darkened also to fit with every liveries.




So far I thank you all for the support since my return. If anyone wants they can use these as their avatars on this forum (or anywhere): :biggrin:
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Last edited by Kunal2045 on Sun Dec 22, 2013 1:15 am, edited 1 time in total.
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Postby sajmon14 » Sat Dec 21, 2013 6:58 pm

Nice paints!