First news. These are two ZModeler screenshots of my thirteenth conversion.
These are the 2006 Dodge Challenger Concept conversion features.
New model: Yes (made by Burner)
3D interiors: Yes (made by Burner)
3D wheels: Yes (made by Burner)
Driver model: Yes (new model)
New textures: Yes (made by Burner)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: No
New tuning: Yes (semi-realistic)
New sounds: Yes (from Test Drive Unlimited and edited sounds)
Number of colors: 6 (official one and five custom)
This is the stock of the situation after some days of work.
Things done:
1. Created the folders structure;
2. Start the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Made the dashboard with the two versions;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. End the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
2. Adjust the car tuning files;
3. Do the vehicle showcase;
4. End the Readme file.
Thank you LZR_SL.
Soon the in-game pictures and the release date. Stay tuned.