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Posted: Tue Feb 01, 2011 5:17 pm
by tonius11
I just noticed a bug. Have a look at this (it's part of the 3d model):

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On the selected block, the water works fine, but on the not selected block, I fall through the water until the game resets. :roll:
Does anyone know what I should do to fix it?

Posted: Tue Feb 01, 2011 7:57 pm
by Franch88
If you're sure to have done the work rightly, so all the water part is made as one PSDL block and it has the same material and default water texture, maybe the described problem is related with the modeling of that part (like can happen with the road type PSDL blocks). Try to model it all in a different way, and sure you can use less polygons by making the outer sea part squared.

Posted: Tue Feb 01, 2011 8:03 pm
by tonius11
I can't make the water as one PSDL block, since that would cause problems to the piers (they are INST). :?

Posted: Tue Feb 01, 2011 8:20 pm
by Franch88
Ok, I've got what you've done, you've done something like the GGB object in SF. But, since INST PKG objects are assigned with the PSDL block under it, isn't possible make the water under as PSDL block so the INST objects above it are assigned to it?
If the things have to stay as they are, you need to make as "deepwater" type the bound of the PKG object of that water part, and without the piers above it, they have to be another PKG object. I know how do it (I've done this to some released tracks such as my Anarchy Road), here you can see how set custom bound effects for the car wheels, like also grass and asphalt ones.

Posted: Tue Feb 01, 2011 8:27 pm
by tonius11
Actually, the water under the piers is PSDL. I made the beach and a bit of the ocean as one PSDL block. Look closely to the picture, the selected part is one PSDL block and the rest is another PSDL block.

Posted: Fri Feb 04, 2011 3:43 pm
by tonius11
Oh well, I'll fix the water problem later.

Sailboats! :P

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...and sailboards!

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Posted: Fri Feb 04, 2011 3:56 pm
by StanOfGB
Looks great :D

Posted: Fri Feb 04, 2011 5:23 pm
by Silent1Unknown
Looks like a lovely place! :)

Posted: Fri Feb 04, 2011 8:06 pm
by Franch88
Really nice beach, great work with it. :)

For the water problem, do some tries with the making of the PSDL block, maybe you'll get it fixed.
Actually, the water under the piers is PSDL. I made the beach and a bit of the ocean as one PSDL block. Look closely to the picture, the selected part is one PSDL block and the rest is another PSDL block.
Try to make all the water a block and all the beach another block, instead. This has to be the correct way to make a block, that must have only one continuous perimeter. Check the PSDL Objects in 3DS part of the Maxoff's tutorial here.

Posted: Fri Feb 04, 2011 8:24 pm
by Sido
Wow! 8)

Posted: Fri Feb 04, 2011 8:31 pm
by tonius11
Really nice beach, great work with it. :)

For the water problem, do some tries with the making of the PSDL block, maybe you'll get it fixed.
Actually, the water under the piers is PSDL. I made the beach and a bit of the ocean as one PSDL block. Look closely to the picture, the selected part is one PSDL block and the rest is another PSDL block.
Try to make all the water a block and all the beach another block, instead. This has to be the correct way to make a block, that must have only one continuous perimeter. Check the PSDL Objects in 3DS part of the Maxoff's tutorial here.
But, I said before, I can't make the blocks like that, or the piers will be above two blocks, and I'll get bound errors.

Posted: Fri Feb 04, 2011 8:51 pm
by sajmon14
I remember I had same error on Eurocity, falling thought water but no fishes effect. I have just remodelled it, maybe try making these piers as psdl Roads or GROUND, but then you would need remodell whole beach

Posted: Tue Feb 08, 2011 6:48 pm
by tonius11
Hey, isn't it an idea to make the piers as unmovable PROPS objects? I thought PROPS wouldn't give bound issues when above two blocks.

Posted: Tue Feb 08, 2011 7:05 pm
by sajmon14
You can try, I think they will work over two blocks

Posted: Tue Feb 08, 2011 9:07 pm
by dummiesboy
That wont work, i've tried that before. What you could do is make duplicates of the object, assigning one to the water block and the other to the sand block. That is how I did the London Eye secret area. The only issue though is it may make the peir "bouncy". But i dont think it will be an issue there.