Franch88's cars conversions

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jorge14
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Postby jorge14 » Thu Sep 06, 2012 2:08 am

Really nice car, looks interesting :wink:
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Postby sajmon14 » Thu Sep 06, 2012 10:09 am

Looks interesting :)

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Postby e-cobra » Thu Sep 06, 2012 12:48 pm

Would look nice in MM2. And how is wireframe of driver not visible? :scratchchin:
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Postby Franch88 » Sun Sep 09, 2012 10:36 pm

Some in-game pictures of my 2011 Honda CR-Z EX conversion.
  • Image Image Image Image Image Image
In additions to the previous progress, now the textures are done and the dashboard is in progress.
And how is wireframe of driver not visible?
It's because all is part of one object, wireframe polygons of an object gets no more visible behind the transparencies of another object once both are united, happens so in ZModeler's views.
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Postby jorge14 » Mon Sep 10, 2012 4:21 am

Looks very nice Franch good job :wink:
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Postby whoami » Mon Sep 10, 2012 12:24 pm

I've an idea. Make the driver as a breakable!! :P Cool car, I like it very much! :)
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Postby e-cobra » Mon Sep 10, 2012 12:58 pm

I've an idea. Make the driver as a breakable!! :P
Good for open roof ATVs, but here driver will come through the body of car which will look odd and also who's controlling it after the driver breaks off!? :D
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Postby Franch88 » Sat Sep 15, 2012 11:00 pm

My one hundred and fifth car conversion, the 2011 Honda CR-Z EX converted by Riva from Forza Motorsport 4 and converted for Midtown Madness 2 by me, is available here at MM2X! :D

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Enjoy my conversion! :D
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Postby Silent1Unknown » Sun Sep 16, 2012 2:20 am

Nice! I'm going to download it. Thanks for it! ;)

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Postby CarLuver69 » Sun Sep 16, 2012 10:33 am

Can you do some American Muscle next?
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Postby Franch88 » Mon Sep 17, 2012 10:55 pm

This is my one hundred and sixth public conversion. The car is the 2011 Vauxhall Agila, original from Forza Motorsport 4 game and converted by Riva (Riva has ripped the model for me). The car model has 23947 polygons for the BODY object and 2486 polygons for each wheel.

Image
Image

The converting progress is going with the model converting almost finished, the other GB plates in making, and the bases for tuning and sounds have been selected. The rest is to do.

Here the 2011 Vauxhall Agila conversion features.

New model: Yes (from Forza Motorsport 4)
3D interiors: Yes (from Forza Motorsport 4)
3D wheels: Yes (from Forza Motorsport 4)
Driver model: Yes (from NFS Carbon)
New textures: Yes (from Forza Motorsport 4)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (three parts, license plates and roof antenna)
New tuning: Yes (realistic)
New sounds: No (in-game cars sounds, mixed)
Number of colors: 9 (original 2011 Vauxhall Agila colors and names)

Thank you for your comments. :wink:
I've an idea. Make the driver as a breakable!! :P
That's good only on totally opened vehicles and without windows, like bikes, ATVs and some kind of off-roader. On cars it's bad and doesn't work properly, because breakable objects are always invisible behind transparencies (it isn't visible though the windows, and it's not good have no windows).
Can you do some American Muscle next?
I don't plan any, done some in past, though. Do you have a propose? The car hasn't to be older than 1998 year.
Last edited by Franch88 on Sun Sep 23, 2012 8:43 pm, edited 1 time in total.
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Postby sajmon14 » Mon Sep 17, 2012 11:19 pm

You could make some basic Mustang version (there is no good 2005 GT for MM2 for example).

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Postby whoami » Tue Sep 18, 2012 12:33 pm

Hey, this looks like the Suzuki Splash! :) I was just kidding about the driver.
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Postby KamoN » Sun Sep 23, 2012 1:57 am

Nice :D
Congratulations ^^

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Postby jorge14 » Sun Sep 23, 2012 2:11 am

Cool car :D
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