Franch88's cars conversions

In progress: nothing at the moment

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Franch88
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Postby Franch88 » Fri Jun 13, 2008 9:42 pm

First news. This car is a bit hard to convert because of the high detailed model; I've nearly finished the model preparation and exporting for MM2.
These are the 2006 Fiat Grande Punto conversion features.

New model: Yes (GrzesieK a.k.a. GreG)
3D interiors: Yes (GrzesieK a.k.a. GreG)
3D wheels: Yes (GrzesieK a.k.a. GreG)
Driver model: Yes (new model)
New textures: Yes (GrzesieK a.k.a. GreG)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (three parts, license plates and roof antenna)
New tuning: Yes (realistic)
New sounds: No (mixed MM2 cars sounds)
Number of colors: 10 (original Fiat Grande Punto colors and names)

Soon the ZModeler and the in-game pictures. Stay tuned. :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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thekingoftown
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Postby thekingoftown » Sat Jun 14, 2008 4:46 pm

Sound's good.
Gaa, images don't work here!

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Postby Franch88 » Tue Jun 17, 2008 12:51 am

Second news. I'm having some troubles with this high detailed model. The game isn't able to let it work in-game because of too vertices. So, I'm deleting some hidden objects like the engine.
These are two ZModeler screenshots of my thirteenth conversion. :)

Image
Image

This is the stock of the situation after a week of work.

Things done:
1. Created the folders structure;
2. Start the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Made the damages file and a first version of the car tuning;
5. Created a first version of the Readme file.

Things to do:
1. End the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
2. Select the sounds to use;
3. Make the dashboard with the two versions;
4. Make the vehicle showcase;
5. Adjust the car tuning files;
6. End the Readme file.

Soon the in-game pictures and the release date. Stay tuned. :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby Franch88 » Fri Jun 27, 2008 2:49 am

Third news. Now the troubles are gone. Thanks to Riva for his help and suggestions.
I used a too long name for the car in the vehicle selection screen, and the game crashes after seleted the car. I remember this note, but I'd forgot it while having troubles with the 3D model. :D

This is the stock of the situation now, after the troubles got with it. Now I'm going to make the dashboard and adjusting its tuning.

Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the ten colors and names in the Fiat Grande Punto official website;
4. Selected the sounds to use;
5. Made the other paintjob textures;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.

Things to do:
1. Make the dashboard with the two versions;
2. Make the vehicle showcase;
3. Adjust the car tuning files;
4. End the Readme file.

Soon the in-game pictures and the release date. Stay tuned. :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby Riva » Fri Jun 27, 2008 7:25 pm

Finally this car will be available for MM2.
Image

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Postby Franch88 » Mon Jun 30, 2008 11:52 pm

Fourth news. These are some in-game pictures of my 2006 Fiat Grande Punto conversion.
  • Image Image Image Image Image Image
This is the actual stock of the situation. Some other things has been adjusted and all the colors have new different license plates.

Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the ten colors and names in the Fiat Grande Punto official website;
4. Selected the sounds to use;
5. Made the dashboard with the two versions;
6. Made the other paintjob textures;
7. Made the damages file and a first version of the car tuning;
8. Created a first version of the Readme file.

Things to do:
1. Make the vehicle showcase;
2. Adjust the car tuning files;
3. End the Readme file.

I've already sent to Riva the beta for tests.

Thank you for your comments. Soon the release date. Stay tuned. :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby Silent1Unknown » Tue Jul 01, 2008 2:40 am

Looks fantastic!

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Postby matth » Tue Jul 01, 2008 8:20 am

8O 8O 8O fantastic!!, very nice car!! 8O

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Postby Franch88 » Wed Jul 02, 2008 9:36 pm

Fifth news. All the things has been done, and I've also received a reply from Riva about testings. I can say a release date; it's, also reported in the car Readme.txt file:

The date is tomorrow, 3rd of July 2008. :D

In this date the car will be available at this site, MM2 eXtreme.
Of course, I give my permission to publish this car also in other important sites, like MM2 Brasil and MMArchive. ;)
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby Franch88 » Thu Jul 03, 2008 1:03 am

Sixth news. My fourteenth car conversion, the 2006 Fiat Grande Punto made by GrzesieK (GreG) for GTA San Andreas and converted for Midtown Madness 2 by me, is available in my FileFront space and here at MM2X! :D
Soon it'll be at MM2BR and at MMArchive websites.

Enjoy my conversion! :D
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Postby vw-tuner-oburg » Thu Jul 03, 2008 8:48 am

congratulations franch. you managed this project very well ;) i

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Postby Franch88 » Thu Jul 03, 2008 7:46 pm

I've made the dashboard to be played with the 17 and 19 inchs LCD monitors at the maximum screen resolution of 1280x1024 pixel. In any lower resolution than it, there will be empty areas on the sides. I'll release a patch for the lower resolutions.
The car doesn't always hit the sidewalks; it hits them only if you're turning the car or in a downhill. I don't think that the BOUND object needs to be adjusted for this reason.

My latest conversion is now available at MMArchive and at MM2BR.
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Postby Franch88 » Sat Jul 05, 2008 8:12 pm

Hi again to all forum. :)

This is my fifteenth public conversion. The car is the Chevrolet Corvette C6 from NFS Most Wanted game and converted by AirOne.

Soon I'll post some ZModeler pictures of it and all car's features. Stay tuned. :D
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Postby vw-tuner-oburg » Sun Jul 06, 2008 10:10 am

do you want the dash-pic of the c6? i

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Postby Franch88 » Sun Jul 06, 2008 11:10 pm

First news. These are two ZModeler screenshots of my fifteenth conversion. :)

Image
Image

This is the stock of the situation after some days of work.

Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the eight colors and names in the Chevrolet Corvette C6 official website;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Started the making of the dashboard with the two versions;
6. Made the other paintjob textures;
7. Made the damages file and a first version of the car tuning;
8. Created a first version of the Readme file.

Things to do:
1. Finish the making of the dashboard with the two versions;
2. Make the vehicle showcase;
3. Adjust the car tuning files;
4. End the Readme file.

And here the Chevrolet Corvette C6 conversion features.

New model: Yes (from NFS Most Wanted)
3D interiors: Yes (from NFS Most Wanted)
3D wheels: Yes (from NFS Most Wanted)
Driver model: Yes (from NFS Most Wanted)
New textures: Yes (from NFS Most Wanted)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (one part, rear license plate)
New tuning: Yes (realistic)
New sounds: Yes (from Test Drive Unlimited, edited)
Number of colors: 8 (original Chevrolet Corvette C6 colors and names)

Soon the ZModeler and the in-game pictures. Stay tuned. :D

Oburg, check my PM.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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