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Posted: Fri Feb 18, 2011 8:36 pm
by tonius11
Looks really nice this part, but the texture can be more tiled for a better quality; I assume that that part isn't PSDL terrain. Keep it up.
Yeah, I made it as INST so I could apply the texture myself. And I made the texture less tiled on purpose, because I don't think the texture will look good when applied smaller. I made it like in SF.
Posted: Fri Feb 18, 2011 8:52 pm
by sajmon14
Nice, but maybe try make the cliff more detailed? Like we can see the rocks better
Posted: Sun Feb 20, 2011 7:57 am
by CarLuver69
How big is your texture?
Posted: Sun Feb 20, 2011 9:56 am
by tonius11
64x64. I used the ingame texture, because I want my track to be as MM2-like as possible. I also don't want to use too much space.
Posted: Sun Feb 20, 2011 1:33 pm
by whoami
When will this city be released?
I'm looking forward to it...
Very nice work!
Posted: Sun Feb 20, 2011 3:12 pm
by tonius11
When will this city be released?
I'm looking forward to it...
I have no exact release date yet. But it's not soon.
Posted: Wed Feb 23, 2011 10:02 pm
by tonius11
I've started working on the lighthouse.
Posted: Wed Feb 23, 2011 10:19 pm
by Franch88
Nice lighthouse modeling, it'll look great once textured.
About the cliff INST object texture, ok use the in-game one, like you're doing with the main whole track parts, but you can map it in more little to have its look more detailed.
Posted: Thu Feb 24, 2011 2:10 am
by StanOfGB
Nice lighthouse!
Posted: Thu Feb 24, 2011 3:09 am
by CarLuver69
Get some textures on that thing and it'll look friggin' amazing!
Posted: Thu Feb 24, 2011 4:04 am
by HummersRock
Nice.
Posted: Thu Feb 24, 2011 1:03 pm
by aaro4130
Get some textures on that thing and it'll look friggin' amazing!
+1!
Posted: Thu Feb 24, 2011 3:53 pm
by sajmon14
Looks great
Posted: Fri Feb 25, 2011 3:10 pm
by tonius11
Posted: Fri Feb 25, 2011 4:38 pm
by StanOfGB
Looks amazing! Although, it could do with a spotlight thing in the glass part.