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Posted: Fri Feb 25, 2011 7:26 pm
by Silent1Unknown
Yea, dont leave it empty. Make 2 giant light bulbs (maybe cones will do) back to back.

Also, the red is too bright. Try a slighlty darker red.

Otherwise, great work. I like the model. ;)

Posted: Fri Feb 25, 2011 7:39 pm
by Franch88
Looks pretty good, but many improvements can be done. The white and red wall can be more realistic looking, too plain colored actually. The glass part looks pretty bad empty inside, and then there's a fixable viewing issue.

PS: from that view is well visible the sea ending, better enlarge it.

Posted: Fri Feb 25, 2011 7:50 pm
by tonius11
Looks pretty good, but many improvements can be done. The white and red wall can be more realistic looking, too plain colored actually. The glass part looks pretty bad empty inside, and then there's a fixable viewing issue.

PS: from that view is well visible the sea ending, better enlarge it.
What's the viewing issue? And the sea is just a test, I will enlarge that later.

Posted: Sun Feb 27, 2011 7:34 pm
by tonius11
Does this look any better?

Image

Image

Posted: Sun Feb 27, 2011 7:43 pm
by zoot
Yes. Very nice.

Posted: Sun Feb 27, 2011 7:49 pm
by RacingFreak
Very nice and realistic. Too bad, the fenders are being hidden by the glass, typical MM2 glitch. :?

Posted: Sun Feb 27, 2011 7:53 pm
by Franch88
Now the model looks completed and very good, but for the textures can be done more for a realistic look.
Too bad, the fenders are being hidden by the glass, typical MM2 glitch. :?
Indeed, and this is the viewing issue that I meant. It can be fixed by splitting the object per material, change the new objects order in way that that issue is fixed and then unite all.

Posted: Sun Feb 27, 2011 7:55 pm
by tonius11
Too bad, the fenders are being hidden by the glass, typical MM2 glitch. :?
Indeed, and this is the viewing issue that I meant. It can be fixed by splitting the object per material, change the new objects order in way that that issue is fixed and then unite all.
But then the glass will be hidden by the fenders, and that looks even worse IMO. :?

Posted: Sun Feb 27, 2011 8:08 pm
by RacingFreak
Making the windows breakable? In SF there`s building with breakable windows, you can see straight it, without problems ;)

Posted: Sun Feb 27, 2011 9:28 pm
by sajmon14
You guys mean that the fence isn't visible throught window? I rememebr from my maps that INST has huge problems with transparencies, unlike the PROPS wich work fine

Posted: Sun Feb 27, 2011 9:42 pm
by StanOfGB
Nicely improved lighthouse :wink:

Posted: Sun Feb 27, 2011 10:09 pm
by Silent1Unknown
Nice improvements. The lighthouse looks more complete now. Only other thing I would say is, put it somewhere near the water. IMO, the cliff is too high and would be an unrealistic place for lighthouses. Maybe even make a small island for it and some rocks in the water.

Posted: Mon Feb 28, 2011 6:47 am
by CarLuver69
I agree with Silent. The lighthouse I'm doing for Motor Island is on it's own little island, like any lighthouse should be. ;)

Posted: Mon Feb 28, 2011 3:17 pm
by Sido
Very nice progress! :)

Posted: Mon Feb 28, 2011 7:39 pm
by tonius11
Nice improvements. The lighthouse looks more complete now. Only other thing I would say is, put it somewhere near the water. IMO, the cliff is too high and would be an unrealistic place for lighthouses. Maybe even make a small island for it and some rocks in the water.
Yeah, I was unsure how to make the landscape near the lighthouse. Maybe I'll completely redesign the landscape, an island sounds good for me. :wink: