kylej866 projects

[WIP] Nissan 350z, 1967 Shelby Cobra 427

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Franch88
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Postby Franch88 » Thu Nov 06, 2008 11:52 pm

Bad that you Diablo model has been cancelled from the 3D contest. Anyway you can continue it to be made in MM2. :wink:
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Postby kylej866 » Thu Nov 06, 2008 11:54 pm

i am making mine very high detail :) full 3d interior 3d lights. This will be my best car ever :). I hope i can make it under 35k polys :/
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby Riva » Fri Nov 07, 2008 3:09 pm

Good to hear.
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Postby kylej866 » Fri Nov 07, 2008 9:28 pm

well i guess to prevent doing the car i will continue the Diablo GT. :) It will be low(er) poly but i guess its better then using someone elses idea. I have worked on it quite alot i will post a render soon. I will continue my R-GT later on.
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby kylej866 » Sat Nov 08, 2008 2:28 am

UPDATE
I have finished the main body of the Diablo GT
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The picture quality is surprisingly bad for cinema 4D :/

It is still far from done. I still have some little things to do such as model the headlights (that is why they are solid grey) and add a spoiler etc.

My next big challenge is modeling the interior. I will probably wait a while to do it. Since my model is lower poly then the rest of the competition i am a little ahead.

tell me what you think so far
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]

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Postby dageek » Sat Nov 08, 2008 2:47 am

WOW!
[url=https://www.dageek.webs.com][img]https://i945.photobucket.com/albums/ad294/photobukcet_dageek/Avatars/LamboSig.jpg[/img][/url]

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Postby matt1314 » Sat Nov 08, 2008 10:26 am

Nice modeling start! I wish you good luck with the interior! :D
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Postby Franch88 » Sat Nov 08, 2008 7:32 pm

Nice model, and you've took so little time to model it. :wink:

Before export it in .3ds to be used in Cinema 4D you have to correct the mormals of the model in ZModeler; normals problems are well visible on the model.
To get better renderings using that program you have to set an environment with lights, ground, sky, etc. and you have to set better the textures, especially the body one; the use of the HDMI for the rendering will give a realistic result without so many settings. :wink:
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Postby Riva » Sat Nov 08, 2008 9:14 pm

You can also (to avoid normals problem) export from ZM1 your 3D model in *.x format, then with Deep Exploration, convert this *.x file to *.obj and finally, import the *.obj to C4D :)
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Postby kylej866 » Sun Nov 09, 2008 9:02 pm

Obviously i have no chance at all of winning the contest with that car. It is just too low poly and not really my best model. I have been working on a new model and no one is doing this model (i hope :oops:). It is going to be wayy higher poly. It is a Lamborghini Murcielag LP 640. I will post some renders sometime today or tomorrow.
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Postby Franch88 » Mon Nov 10, 2008 9:33 pm

Nice Kyle, can't wait to see other models pictures from you. :)
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Postby kylej866 » Wed Nov 12, 2008 1:10 am

I am about to post some renders :) stay tuned
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Postby Riva » Wed Nov 12, 2008 1:22 am

Hey ! Your render sig looks very good, can't wait to see your progress 8)
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Postby Franch88 » Wed Nov 12, 2008 1:24 am

Yeah, nice result. :) Resize a bit your signature Kyle, it's too wide. Just make more little the writes and more left the picture.
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Postby kylej866 » Wed Nov 12, 2008 1:37 am

As promised the latest renders. I have had the last few days off and spent most of the time on the model to to the fact that i was wayyyy behind. But im pretty much caught up now. Here are some C4D renders. I took a tutorial to make them better so tell me what you guys think.

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Feedback Appreciated
[url=https://biohazardgaming.net/kylejdesign/][img]https://i50.tinypic.com/bgz8nl.jpg[/img][/url]