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Posted: Tue Aug 24, 2010 1:17 pm
by Triple_X
while exporting you know when it comes the window and you click usual vehicle in the right there is a check box that you have to tick it it says multiplecolor then replace the names the default i think it is _blue you replace it with whatever your textures are named for myself i choose this kind of name body_paint body_paint1 and so on . to add more then 2 just click add and write the next name only the back part _paint(1,2,3,4,.....)

Posted: Tue Aug 24, 2010 4:54 pm
by agustin26
you dont need to reexport it just open with mm2 city tool kit with shaders editor edit the names of the body colors and enjoy in game you can edit reflections too ;)

Posted: Tue Aug 24, 2010 8:17 pm
by Franch88
That's ok Agustin, but if he has exported the car with only one paintjob, as seems, with the File Browser tool of the MM2 City Toolkit you can't do anything, you must re-export the car in .pkg file but this time adding the other paintjobs. In this part of the Silent1Unknown's MM2 car modeling and making tutorial is explained the step of multiple paintjobs making during the exporting.

Posted: Tue Aug 24, 2010 10:03 pm
by Zac4084
Easy to do, just while export, select paintjobs, erase the data on already, put in the first texture paintjob name, say it's kuncar_white, put in only _white, then, put in the first (on the car in ZM, applied texture), then in replace, put in the one after, keep doing this, only change 'replace', then export.

Posted: Wed Aug 25, 2010 10:56 am
by Kunal2045
Thanks guys!
Now here are some pics:
ImageImageImage



With lights:
Image

I am a bit concerned with these ones. :?
These lights materials aren't showing, why?
ImageImageImage

Posted: Wed Aug 25, 2010 12:56 pm
by aaro4130
You have too many, look at your materials list

it will say
vehlights0
vehlights1
vehlights0
vehlights1

DELETE ALL LIGHTS MATERIALS!, then load vehlights to default material then it will show up

Posted: Wed Aug 25, 2010 1:41 pm
by Triple_X
the problem is that you used the material vehiclelights128.tga in the light two or more times in a row and while exporting zmodeler does this thing and the textures aren't shown in the game .

open the file in zmodeler select the BODY_H>>check SEL>> Create >> Object >> By material >> split , then click in wich one of the view you want accept teh 3D one now the car is splinted by materials start hiding one by one and let showed only the light one when you have done this select only those two you can select them like this : left click on the object >> select , then open material editor (E) the go to the first material named vehiclelights but be sure it is RR or RL inside the "[ ]" cus FR and FL or for the front lights when you click the vehiclelights material click assign to selected and your done now you can merge the car and reexport it

or if you detach the lights to make the TLIGHT_H but you didn't make a copy for the body that can be the issue ;)

Posted: Wed Aug 25, 2010 7:31 pm
by Franch88
Very nice look in-game, and good lights placing. :wink:
Do what Triple_X says about the tail lights, applying to them only one material with the lights texture. Don't use more than one material with the same texture assigned, or will happen that, I've said this thing other times.

Posted: Wed Aug 25, 2010 8:26 pm
by matt1314
Looking pretty nice in-game, good work.

Posted: Wed Aug 25, 2010 8:58 pm
by aaro4130
when is the release planned for

Posted: Wed Aug 25, 2010 11:52 pm
by Zac4084
Nice. ;) Hope you got the textures fixed.

Why not wait, this is his first one..

Posted: Thu Aug 26, 2010 3:05 am
by StanOfGB
Good, you fixed the taillight glows

Posted: Wed Sep 01, 2010 6:35 am
by Kunal2045
The lights have been fixed, and so the the rest of the car, thanks Franch! :)


And now the Dukes from GTA IV, converted to San Andreas by Mad Driver, and now for Midtown Madness 2 by me, and my very first conversion is...................
Image
Thats right. It is. :D

Plus, here are some features in this vehicle:

New model = Yes
3D interiors = Yes
3D wheels = Yes
Driver model = No
New textures = Yes
Dashboard = No
Damages = Yes =========== No damage textures or detachable parts
New tuning: Yes
New sounds: Yes, from Riva's Charger R/T (THANKS RIVA!)
Number of colors: 6; With names.

Franch has the file, so soon it will be ready to be uploaded for the release, so stay tuned for the announcement.

Posted: Wed Sep 01, 2010 7:52 am
by dageek
Looks great!

Posted: Wed Sep 01, 2010 8:09 am
by Silent1Unknown
Congratulations on your first car conversion! :)