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Posted: Thu Sep 23, 2010 11:26 pm
by cody
I will start with all the PSDL as one object, then I will split it up into smaller objects (GROUND_, ROAD_) with the Detach Tool. Props (such as buildings) will be PH1_, PH1_0, PH1_1, etc.

Here are some in-game screenshots:

Glitch (to be fixed soon):
Image

Falling into the valley of death:
Image

Car: IRT-Panoz GTR-1 NOS

Some textures aren't installed yet.

Posted: Tue Oct 26, 2010 11:24 pm
by zoot
Cool work! :D Needs textures. :mrgreen:

Posted: Wed Oct 27, 2010 6:39 pm
by Sido
cool work cody

Posted: Mon Nov 01, 2010 4:19 pm
by cody
Here's a Screenshot with textures:
Image
If you noticed, I love going very fast.
Does the ice need better quality? If so, what needs changed? If not, I'll continue with my city. The road textures came from CGTextures (I love their textures. They have so many good ones, but I wish they would increse the daily download limit for free users to 20 MB).

Posted: Mon Nov 01, 2010 5:46 pm
by Kluvo2
nice city cody :)
Maybe use this texture for ice ;)

Postponed until Further Notice

Posted: Sun Nov 28, 2010 2:39 pm
by cody
I will come back to this city when I think of more road ideas. I'm going to try a real city. I made a Google earth map so I can do it in good detail.

Posted: Sun Nov 28, 2010 10:02 pm
by T-800
nice progress cody, but im worried that a file size that big could crash the game,