MM1 + MM2 colors pack

Both in progress

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Franch88
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Postby Franch88 » Sun Feb 12, 2012 12:55 am

Nice colors for the Audi TT, shininess is ok for me.
You'll have to do the procedure explained by CarLuver for other default vehicles to keep them like the original ones, like the Double Decked Bus, that has no reflections at all, and the Classic Chrome color of the Ford Mustang Fastback, that has an higher reflections value. The Audi TT silver color has a lower reflections value than default one, check it from the original .pkg file to see what it is and so make the same in yours.
Also, agree with CarLuver without use the generated .mtx files, but do the exporting normally without rename the objects, is enough don't include them in the .ar file. :wink:
One other question: Is it possible to let add-on colors appear in races. E.g. in London, there's a race called South Bank Brawl or similar and you're racing against I think 7 New Minis but only the 1st 4 colors appear. Where is it stored which color is used. And the same for cops. Is it possible to let the add-on color NYPD appear in NY, so copny.ar isn't required anymore. I tried to use the normal cop in NY but the London paintjob will appear. Any Ideas?
This thing seemed possible through the .aimap and .aimap_p files, but there's no value that recalls this. For example, the road.aimap and roam.aimap_p files of both London and SF, in the part about the cop cars in the city, the setting of the value is the same, there isn't a value different than both that could be the one of the paintjob number selecting.
Another edit: I just realized that the 11th color of the VW New Beetle isn't buggy in any aspect for some reason, so I'll make this one have 11 colors like it was originally planned :)
Edit: Only works when taking it directly after the game was started.
As waited, I told you that's always so in MM2. So, better don't exceed 10 paintjobs per vehicle.
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Postby NiAlBlack » Sun Feb 12, 2012 1:09 am

Another edit: I just realized that the 11th color of the VW New Beetle isn't buggy in any aspect for some reason, so I'll make this one have 11 colors like it was originally planned :)
Edit: Only works when taking it directly after the game was started.
As waited, I told you that's always so in MM2. So, better don't exceed 10 paintjobs per vehicle.
I'm not gonna do this. My biggest problem right now is the New Mini Cooper because it already has 9 paintjobs and I have 6 paintjobs that I would like to add. I hope there will one day be someone who can debug all colors but I guess the source code is required for that. Maybe we are able to get it in future, hopefully!
Last edited by NiAlBlack on Sun May 20, 2012 10:04 pm, edited 1 time in total.
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Postby whoami » Sun Feb 12, 2012 6:24 am

My biggest problem right now is the New Mini Cooper because it already has 9 paintjobs and I have 6 paintjobs that I would like to add.!
You can replace the default paintjobs and put in new ones in place of them (just replace the texture, and change the name in the .info file).
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Postby NiAlBlack » Sun Feb 12, 2012 3:05 pm

My biggest problem right now is the New Mini Cooper because it already has 9 paintjobs and I have 6 paintjobs that I would like to add.!
You can replace the default paintjobs and put in new ones in place of them (just replace the texture, and change the name in the .info file).
I know but I want to keep the default colors.
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Postby CarLuver69 » Thu Feb 16, 2012 7:54 am

How's the mod going? Any news?
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Postby NiAlBlack » Thu Feb 16, 2012 1:31 pm

Not yet. Well it is just that I have other things to do like assignments. But today was the last day and I have vacation so I will work more on this from now on. :)
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Postby NiAlBlack » Sat Feb 18, 2012 2:45 pm

OK, the City Bus is almost finished. I'll only have to change the numbers because otherwhise some paintjobs would have the same numbers.

Edit: the pictures seem to be working now. Update: Somehow they load sometimes and sometimes not. And for some reason there will never appear all of them. Just look at the pictures you can see and then press reload in your browser untill you have seen every picture:

Image

Image

Image

Image

It only contains a little bug that already existed by default. This could be fixed by editing the UV mapping but I have no idea how to do that.
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Postby sajmon14 » Sat Feb 18, 2012 6:45 pm

Looks cool, but 2nd and 3rd pic dont work

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Postby NotoriousA » Sat Feb 18, 2012 6:46 pm

Looks cool, but 2nd and 3rd pic dont work
Same with the 4th picture.
[img][/img]

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Postby NiAlBlack » Sat Feb 18, 2012 7:58 pm

Looks cool, but 2nd and 3rd pic dont work
Same with the 4th picture.
Read what it says above the pictures. Something is wrong with mediafires server. Sometimes the pictures load and sometimes not. Just press reload untill you have seen every picture. Theres a little chance that all pictures appear, but usually not. :( I have no idea why it is that way...

Edit: it seems to me that the problem is gone now because all of them will always appear when reloading the site.
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Postby whoami » Sat Feb 18, 2012 7:59 pm

I can see every pic :? DjDecibel paid to get advertisements on a City in IN MM2? :lol:
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Postby NiAlBlack » Sat Feb 18, 2012 8:04 pm

I can see every pic :? DjDecibel paid to get advertisements on a City in IN MM2? :lol:
Yes, cause (as it says above in my edit) it was a server problem that mediafire had but it's gone now (luckily). And no DjDecibel did not pay. ;) I just needed something original to put on there, so I decided to take MM2x, xbox, MM2c and crimson skies.
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Postby Franch88 » Sat Feb 18, 2012 8:52 pm

Good paintjobs for the City Bus, original idea for the advertisements. :wink:
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Postby whoami » Sun Feb 19, 2012 8:44 am

And no DjDecibel did not pay. ;) I just needed something original to put on there, so I decided to take MM2x, xbox, MM2c and crimson skies.
I know, I was just joking. Nice selection for the banners, but I think you should switch the banners for MM2X and XBOX. (Black bus with MM2X, and green bus with XBOX). Would look better. :wink:
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Postby NiAlBlack » Mon Feb 20, 2012 7:27 pm

Is it possible to copy the alpha channel from a texture and put it into another texture? I would like to know because I have problems with some wheels. I'd post a pic but for some reason MF's server needs a few hours until pictures can be viewed, so I'll give you the download link:

https://www.mediafire.com/?8typj3ijs6ntrf7

Please answer soon, so I can continue this!
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