MM2 Ultimate Difficulty Racemod

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<t>Default professional time limit for Coit Nightmare is 49 seconds. Then, what should be the time limit for Coit Nightmare in Ultimate Difficulty?</t>

Poll ended at Fri Jan 17, 2014 6:27 am

49 sec
1
14%
48 sec
0
No votes
47.5 sec
1
14%
47 sec
3
43%
46.5 sec
1
14%
46 sec
1
14%
45 sec
0
No votes
Lower than 45 sec
0
No votes
 
Total votes: 7
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RohitXL5
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Postby RohitXL5 » Sun Jun 09, 2013 6:12 pm

Ok guys, I was on vacation of two days with my family outta my house. I'm back to with some progress with V & A Visit.

New opponents added. It's changed to Rainy Noon and traffic is increased by 10%. 2 more cops are added to map. 2 opponent routes are modified, now they wouldn't use weird route in mid-race. Enjoy! Will back to more progress.
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NotoriousA
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Postby NotoriousA » Sun Jun 09, 2013 6:32 pm

Interesting update...
[img][/img]

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e-cobra
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Postby e-cobra » Sun Jun 09, 2013 7:32 pm

Nice progress! This will be a cool mod indeed. :)
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The_Most_Wanted
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Postby The_Most_Wanted » Sun Jun 09, 2013 9:00 pm

Good job man! :D

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RohitXL5
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Postby RohitXL5 » Mon Jun 10, 2013 5:39 am

Thanks guys :D ! I'll post pics of South Bank Brawl soon.
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RohitXL5
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Postby RohitXL5 » Sat Jul 13, 2013 2:06 pm

Pre-Script: Sorry for double-posting.
Now I'm back with some progress for South Bank Brawl! I've made new start spots for AI as well as new weather to foggy evening!
I'll do route changes soon, I was just eagerly waiting to post some progress! :D
Here is the new start spots for AI. Now they'll appear on the similar road as player, not like on other road which makes hard to see the opponents. One more thing that I added one more opponent as 8th opponent. And putted a mixture of cars to make it interesting and harder.

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More progress coming soon for route changes and I've planned to make new route for some opponents which one is known the fastest and best.
Enjoy :)
[img][/img]

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The_Most_Wanted
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Postby The_Most_Wanted » Sat Jul 13, 2013 3:37 pm

Good job bro! :D
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NotoriousA
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Postby NotoriousA » Sat Jul 13, 2013 4:50 pm

That's a nice sky.
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RohitXL5
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Postby RohitXL5 » Sun Jul 14, 2013 7:29 am

Thanks guys, and yes, that foggy evening sky is custom, I used that because you suggested me to use foggy evening, to make it fitting, I took it in a perfect sky and shading.

So guys, I've reworked on Racing 101 and also I hadn't posted any pic of it earlier, so I added two more opponents in front, and now all are caddies, I've fixed the routes, now all will go through direct-route, not that previous turn....
Here are the pics:

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More progress soon! :D
[img][/img]

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Postby Seahawk » Sun Jul 14, 2013 7:47 am

Will this mod work with dummiesboy's RV5? You can make 2 more nice thing, its LTV as a cop car. xD! Army chase. And Freightliner Century Class as cop will make more difficulty. :D
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RohitXL5
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Postby RohitXL5 » Sun Jul 14, 2013 7:55 am

Will this mod work with dummiesboy's RV5? You can make 1 more nice thing, its LTV as a cop car. xD! Army chase.
Sure, it would work because races' files aren't modified in Rv5. I'm sorry, I don't know changing cops to LTV, and if we change vpcop to vp4x4, they won't work and it isn't that realistic modifications, LTVs are slower than cops, AI cops have NOS. So I wouldn't mess-up with those. ;)

Guys, I've little modification for Racing 101, I've added two cops to it guarding the turn, I rotated them as opposite side towards player so they can directly attack, they aren't really dangerous but they'll interfere you when turning which will make it really hard. I've also made the caddies accelerate 11% faster at start.
Here's the pic of those cops:
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[img][/img]

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The_Most_Wanted
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Postby The_Most_Wanted » Sun Jul 14, 2013 8:52 am

Nice progess! :D
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Postby A320_Pilot » Sun Jul 14, 2013 12:47 pm

Amazing! :D
There isn't any beta, is there?
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RohitXL5
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Postby RohitXL5 » Sun Jul 14, 2013 4:02 pm

There isn't any beta, is there?
The mod isn't even the half of Alpha :P
Beta means which version has many errors and bugs but is completed in the author's vision, after fixing, the authors make a update of versions like 1.1, v2 etc.
I might send it for beta testing to some people after I'm done with all checkpoint races of London, I'll take suggestion from the beta-testers for improvements then I'll release it.
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MidMadDriver
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Postby MidMadDriver » Sun Jul 14, 2013 5:00 pm

[DELETED]
Last edited by MidMadDriver on Sat Apr 02, 2022 8:18 pm, edited 1 time in total.