Need For Speed Underground Mod!

Released now!!!

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The_Most_Wanted
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Postby The_Most_Wanted » Tue Jun 04, 2013 4:14 am

Common guys i upload the pics to show you the models not the parts of it. The colors and the license plate are fine in the game and they are lighter in the images. I mean everything aren't exactly right in the images and there are difference between the game and the images. The only thing which is right, the white lines in the Mazda's hood. These lines don't appear in the menu.
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Postby aaro4130 » Tue Jun 04, 2013 12:35 pm

Yes the colors are now 100% right. Also, the white is caused by the missing engine texture, add that to fix the white part there
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Postby Diatosta » Tue Jun 04, 2013 2:01 pm

Hey, Most_Wanted, do you already have an idea of how to choose the customized cars? Because if you don't, I do have one.
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Postby The_Most_Wanted » Tue Jun 04, 2013 2:17 pm

I have checked that and it has the texture.

I have solved this problem by moving the engine down:
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Hey, Most_Wanted, do you already have an idea of how to choose the customized cars? Because if you don't, I do have one.
Yes i know how to choose the tuned cars.

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Postby Diatosta » Tue Jun 04, 2013 2:43 pm

Oh, ok. Also, the Miata is a lot better :D
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Postby Franch88 » Tue Jun 04, 2013 11:44 pm

Really, you're showing in-game screenshots of the cars conversions supposed to be finished, not only the 3D models. The result can well be commented, and if there's something not correct and improvable, it's good report it. You haven't showed how their lights look at night.
Also in the case of the Mazda MX-5 Miata the headlights glass texture it's to fix, you can see that are visible only parts of it, because the others have a transparency of more than 55% of gray.
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Postby The_Most_Wanted » Tue Jun 04, 2013 11:48 pm

I want to ask a question please. :) How to make a Reverse light from the taillight texture for any car?
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Postby Franch88 » Tue Jun 04, 2013 11:57 pm

You can make the reverse lights by selecting the polygons of the taillights of the car model and detach a copy of them, using the Create...
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Postby The_Most_Wanted » Wed Jun 05, 2013 12:53 am

The problem here when i press Stop, all the taillights glowing. The faces aren't exactly made on the taillights, so what can I do?

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Postby Franch88 » Wed Jun 05, 2013 1:24 am

After do what I've said, you've to make the appropriate texture for the taillights objects made from the car rear lights. Do a copy of the model tail lights texture or however of the texture where's present it, then make it all black except the taillights part and accurately continue to cover with the back color brush tool the taillights "cutting" the taillight elements shapes, for tail, stop and reverse. At the end, with contrast and lighting adjusting make it all look more lighted up. Use a layer for the black covering, it's better and comfortable when you've to make the light up the rest of the texture, then unite all.
Sometimes, because of how are modeled the taillights, one texture copy with all the taillights elements isn't enough, and you have to make from a second to a third copy of it, each to use for each taillights object.
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Postby The_Most_Wanted » Wed Jun 05, 2013 1:29 am

Are you talking about Zmodeler or Photoshop?
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Postby Franch88 » Wed Jun 05, 2013 1:38 am

If I'm talking about edit the lights texture, use the brush tool, adjust contrast and lightning, and so on, of course I'm talking about do them in Photoshop, or any equivalent photo editing softwares. It's impossible do such things in ZModeler.
For other help on this PM me, it can't continue for longer here. I'll give you some examples too.
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Postby The_Most_Wanted » Wed Jun 05, 2013 11:14 pm

Hi guys :) There is a new car:

Dodge Neon:
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Postby jorge14 » Thu Jun 06, 2013 2:30 am

I must admit, the green looks great on him. :wink:
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Postby The_Most_Wanted » Thu Jun 06, 2013 11:14 pm

Hello guys :) Check the new car!

Mitsubishi Eclipse:
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