Thanks for the replies, I decided to test this bus finally today, but it looks like there's a problem. A huge problem.
Huh?
The interior is gone and there's a huge cube-like structure attached to the bus. There are 38k faces and 34k vertices and MM2 can take much more than that right? Even in a game without mods, this structure is attached to the body. I just have no idea why or what is causing this.
EDIT: Just to see what happens, I removes the roof and other vertices and exported and that huge cube disappeared. Vertices count is causing it. Guess I have to simplify the interior for it to work.
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- Franch88
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That's kinda absurd, and it's similar to the bug about the colors next to the 10th one when selected after another gameplay.
It's clearly a bug depending by the way that the model has been made. Both vertices and polygons count, when meant for the BODY_H object, aren't exaggerated. See to rework the 3D interiors.
It's clearly a bug depending by the way that the model has been made. Both vertices and polygons count, when meant for the BODY_H object, aren't exaggerated. See to rework the 3D interiors.
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- e-cobra
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Just discovered that everything that is mapped on a particular texture is missing from the model.
Turned that texture off in Zmodeler:
Faces that were white in previous image are missing from the 3D model in game:
After considering everything that happened so far, I come to the conclusion that there's a limit of how many faces that can be mapped on a single texture, which, if crossed, destroys the model. Now I just have to re-assign some faces to a separate texture and the model should look good.
Turned that texture off in Zmodeler:
Faces that were white in previous image are missing from the 3D model in game:
After considering everything that happened so far, I come to the conclusion that there's a limit of how many faces that can be mapped on a single texture, which, if crossed, destroys the model. Now I just have to re-assign some faces to a separate texture and the model should look good.
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Maybe it's right how you say, so, try to assign a copy of the material to a part of those polygons. But, it always looks an issue related with how the BODY_H object works in-game; all should depend by the polygons placement, the way how the model was modeled.
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Finally the whole model without any glitches. Still interior isn't visible through the windshield and the whole thing looks ugly as hell, but that's solvable.
Now I'll do other finishing touches..
EDIT: *20 minutes later*
Now I'll do other finishing touches..
EDIT: *20 minutes later*
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All problems are fixed, apparently. Great work with the bus.
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Thanks, now I'm working on the dashboard fixed a lot of issues with the model and textures on the past few days and gave it appropriate tuning. This is the image from which I'm making the dash:
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Good start with the dashboard, it's not looking easy to make but at least the elements on the back of the steering wheel are well visible. The steering wheel texture could be almost made entirely from scratch.
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Made a new paint job, red and black:
Still there are small fixes and improvements yet to be done, like reducing reflections.
Still there are small fixes and improvements yet to be done, like reducing reflections.
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Nice.
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Looks really nice, great to know that bug is solved now. Cool liveries.
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Looks good, nice paintjob. Keep it up.
Also, don't forget to remove the reflections from the parts textured with decals and logos, which use the alpha channel, because you see the polygons shape with them.
Also, don't forget to remove the reflections from the parts textured with decals and logos, which use the alpha channel, because you see the polygons shape with them.
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