Hastantyo's projects
WiP : Rahayu Santosa Euroliner, Legacy SKY SR-1 Limited Editions
- Silent1Unknown
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- Franch88
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- Registered for: 16 years 11 months
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Very nice mod Hastantyo, it looks much better than the Syoryu's one, because the smoke duration seems more long.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- hastantyo
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thank's all.
i think the sheryo's one is improvements "texture" on the engine smoke. when the car went blow up.
hehe.
i'm not edited the texture, i change any value in "smoke.asBirthRule" file.
i want do that in engine smoke too, but it's too hard.
and now i try to improve the rain effects. "rain.asBirthRule"
okay, i released it.
i uploaded the file now.
i think the sheryo's one is improvements "texture" on the engine smoke. when the car went blow up.
hehe.
i'm not edited the texture, i change any value in "smoke.asBirthRule" file.
i want do that in engine smoke too, but it's too hard.
and now i try to improve the rain effects. "rain.asBirthRule"
okay, i released it.
i uploaded the file now.
- hastantyo
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hhmm, i don't know you mean.BTW this kind of feature eat some random access memory nope ?
I mean, play with this mod plus detailed addons ... you get some lags with a not recent PC
sorry, my poor english.
okay, actually, i have two version on this mod.
"realistic" and "average".
i make the first version (average) is not much realistic (detailed smoke).
coz, if i used another one (realistic), someone have a low PC config, must be lag (run slow).
like mine, hehe.
i make the another one (realistic) is very very much smoke, little more big than (average), and long duration (time) when the smoke gone.
so, i just make this public version is "average" for all used.
thank's
news: this mod will be release on wenesday, 11th february 2009.
- Franch88
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After one day, the smoke mod of Hastantyo has been published in this website. It's available for download here.
Great work Hastantyo, this mod is very good to make drifting scenes.
Great work Hastantyo, this mod is very good to make drifting scenes.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- hastantyo
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hi again to all.
i have registered ZM 2.0.6 and 2.0.8.
so, now i try to convert cars / model from GTA SA or 18 WOS PTTM.
i have read riva's tutorial before, and get another info from my friend.
and this is my first work with it.
Volvo FH12 420 Globetrotter from GTA SA.
original model made by Ariel_Alencar.
convertion to GTA SA by Wagner.
and convertion to MM2 by me.
here in GTA SA pic.
here in ZM pics.
i fix the texture place / template, so it look more better.
coz in GTA SA version is too much black texutre.
that's is very very high poly model.
i think about 150.000 polies / vertices.
(coz i don't know how to see the polies / vertices in ZM.)
with incredibly detailed on the wheel, frame, engine, and much.
very very realistic model.
and here is my problem.
why the progress when export the *Z3d to *PKG file for this model is too long?
i wait it about 30 minutes, but not yet done.
until my ZM Progress error.
why?
maybe that is a very high poly model?
or that caused my POOR PC SPEC?
please, help me.
i have registered ZM 2.0.6 and 2.0.8.
so, now i try to convert cars / model from GTA SA or 18 WOS PTTM.
i have read riva's tutorial before, and get another info from my friend.
and this is my first work with it.
Volvo FH12 420 Globetrotter from GTA SA.
original model made by Ariel_Alencar.
convertion to GTA SA by Wagner.
and convertion to MM2 by me.
here in GTA SA pic.
here in ZM pics.
i fix the texture place / template, so it look more better.
coz in GTA SA version is too much black texutre.
that's is very very high poly model.
i think about 150.000 polies / vertices.
(coz i don't know how to see the polies / vertices in ZM.)
with incredibly detailed on the wheel, frame, engine, and much.
very very realistic model.
and here is my problem.
why the progress when export the *Z3d to *PKG file for this model is too long?
i wait it about 30 minutes, but not yet done.
until my ZM Progress error.
why?
maybe that is a very high poly model?
or that caused my POOR PC SPEC?
please, help me.
- HummersRock
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Cool. It'll be nice to plow through traffic with this.
Most likely. You should let someone else with a better PC try to export it.and here is my problem.
why the progress when export the *Z3d to *PKG file is too long?
i wait it about 30 minutes, but not yet done.
until my ZM Progress error.
why?
maybe that caused my POOR PC SPEC?
please, help me.
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Very nice truck.
To know the poly/vertices count, select all objects (from the tool box > show all + select all), do a CTRL+A and from the dialog box, you see this.
More than 55k vertices : you can't convert it to MM2.
More than 120k faces : hard to play w/o lags.
Various vertices/faces, too much concentrated polies ? you must delete some parts.
To know the poly/vertices count, select all objects (from the tool box > show all + select all), do a CTRL+A and from the dialog box, you see this.
More than 55k vertices : you can't convert it to MM2.
More than 120k faces : hard to play w/o lags.
Various vertices/faces, too much concentrated polies ? you must delete some parts.