Hastantyo's projects

WiP : Rahayu Santosa Euroliner, Legacy SKY SR-1 Limited Editions

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Silent1Unknown
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Postby Silent1Unknown » Sat Feb 07, 2009 5:21 pm

Syoryu recently released a smoke mod, but I thought it was too much. Maybe your version will be better. Please do release it. Judging by the pictures, I have no problem with this version. :D

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Franch88
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Postby Franch88 » Sat Feb 07, 2009 6:50 pm

Very nice mod Hastantyo, it looks much better than the Syoryu's one, because the smoke duration seems more long. :wink:
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Postby dageek » Sat Feb 07, 2009 7:31 pm

Me likes!
RELEASE!
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hastantyo
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Postby hastantyo » Sun Feb 08, 2009 12:26 am

thank's all.

i think the sheryo's one is improvements "texture" on the engine smoke. when the car went blow up.
hehe. :lol:
i'm not edited the texture, i change any value in "smoke.asBirthRule" file.
i want do that in engine smoke too, but it's too hard.
and now i try to improve the rain effects. "rain.asBirthRule"

okay, i released it.
i uploaded the file now.
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matt1314
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Postby matt1314 » Sun Feb 08, 2009 9:23 am

It's not Sheryo, it's Syoryu, LOL! :P
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hastantyo
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Postby hastantyo » Sun Feb 08, 2009 11:52 am

aaahhh.. :oops:

yes, yes...
i mean syoryu's one. :P
sorry :cry:
my bad typing keyboard.


hehe... :lol:
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Riva
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Postby Riva » Mon Feb 09, 2009 2:54 pm

Rofl :D

BTW this kind of feature eat some random access memory nope ?

I mean, play with this mod plus detailed addons ... you get some lags with a not recent PC :?

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hastantyo
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Postby hastantyo » Mon Feb 09, 2009 3:51 pm

BTW this kind of feature eat some random access memory nope ?

I mean, play with this mod plus detailed addons ... you get some lags with a not recent PC
hhmm, i don't know you mean.
sorry, my poor english.

okay, actually, i have two version on this mod.
"realistic" and "average".
i make the first version (average) is not much realistic (detailed smoke).
coz, if i used another one (realistic), someone have a low PC config, must be lag (run slow).
like mine, hehe. :lol:
i make the another one (realistic) is very very much smoke, little more big than (average), and long duration (time) when the smoke gone.
so, i just make this public version is "average" for all used.

thank's :)

news: this mod will be release on wenesday, 11th february 2009.
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Franch88
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Postby Franch88 » Thu Feb 12, 2009 10:12 pm

After one day, the smoke mod of Hastantyo has been published in this website. It's available for download here.
Great work Hastantyo, this mod is very good to make drifting scenes. :wink:
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hastantyo
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Postby hastantyo » Fri Feb 13, 2009 3:18 am

thank's Franch! :D
thank's you have approved my mod in this "cool site"

have fun with my first mod. :)
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Postby matt1314 » Fri Feb 13, 2009 2:34 pm

Well, the download link seems to be broken, I reported about it. Anyway, great mod! :D
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hastantyo
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Postby hastantyo » Thu Feb 19, 2009 3:55 pm

hi again to all.

i have registered ZM 2.0.6 and 2.0.8.
so, now i try to convert cars / model from GTA SA or 18 WOS PTTM.
i have read riva's tutorial before, and get another info from my friend.

and this is my first work with it.
Volvo FH12 420 Globetrotter from GTA SA.
original model made by Ariel_Alencar.
convertion to GTA SA by Wagner.
and convertion to MM2 by me.

here in GTA SA pic.
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here in ZM pics.
ImageImage
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ImageImage

i fix the texture place / template, so it look more better.
coz in GTA SA version is too much black texutre.

that's is very very high poly model.
i think about 150.000 polies / vertices.
(coz i don't know how to see the polies / vertices in ZM.)
with incredibly detailed on the wheel, frame, engine, and much.
very very realistic model.

and here is my problem.
why the progress when export the *Z3d to *PKG file for this model is too long?
i wait it about 30 minutes, but not yet done.
until my ZM Progress error.
why?
maybe that is a very high poly model?
or that caused my POOR PC SPEC?
please, help me.
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Postby HummersRock » Thu Feb 19, 2009 3:58 pm

Cool. It'll be nice to plow through traffic with this.
and here is my problem.
why the progress when export the *Z3d to *PKG file is too long?
i wait it about 30 minutes, but not yet done.
until my ZM Progress error.
why?
maybe that caused my POOR PC SPEC?
please, help me.
Most likely. You should let someone else with a better PC try to export it.
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Riva
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Postby Riva » Thu Feb 19, 2009 5:32 pm

Very nice truck.

To know the poly/vertices count, select all objects (from the tool box > show all + select all), do a CTRL+A and from the dialog box, you see this.

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More than 55k vertices : you can't convert it to MM2.
More than 120k faces : hard to play w/o lags.

Various vertices/faces, too much concentrated polies ? you must delete some parts.
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Postby matt1314 » Thu Feb 19, 2009 7:05 pm

Really nice truck, great work on it! :D Maybe you'd really need a more powerful PC. :wink:
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