Triple_X's cars conversions

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hastantyo
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Postby hastantyo » Fri May 28, 2010 1:49 pm

gook luck ya .. ! :D
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Postby Triple_X » Tue Jun 01, 2010 12:56 am

hey guys

thanxxx for your support

i wasn't able to post pics with updates for the car pack cuz i had problems with my connection but now is good so here they are :wink:

first 2 Fast 2 Furious Mitsubishi Lancer Evolution VII

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as you see i made the covering glass of the lights black cuz the textures wasn't good enough and i have to say it looks better this way :lol:

and now the Tokyo Drift Mitsubishi Lancer Evolution IX

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and guys here it is a problem take a look the explanations are in the pic

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and another thing can anyone find me a lucas black driver or tyrese gibson
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Postby Zac4084 » Tue Jun 01, 2010 1:00 am

Did you use vehiclelights128 for these? Nice cars. ;)
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Postby Franch88 » Tue Jun 01, 2010 1:06 am

Nice cars, good work with them. :wink:

For the lights, what you do is wrong, just select the polygons of those lights (switch to the faces mode, key 3, and click on the BODY_H object) right clicking on them (use the Separated selecting tool), and from the Materials Editor choose the lights material and click on the Assign to selection button. Sure this can be fixed to the other car too; it has a too light rear window too, fix it doing the same procedure.
About the driver, you have to know that aren't available all the characters that you want, sure there aren't the ones that you're asking. All is try to change the texture face part of an already available driver.
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Postby Triple_X » Tue Jun 01, 2010 1:13 am

yeah zac it is vehiclelights128 on the tokyo drift one it was default from San Andreas

and Franch i didn't understand 80% what you said can you explain it more clearly i am still a beginner

and for the drivers i know that it isn't made every character but i saw tyres on one of the Riva's conversions i think i am not sure

EDIT : the tokyo drift one isn't packed to BODY_H it is all separated
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Postby Silent1Unknown » Tue Jun 01, 2010 1:59 am

For fixing the red headlight faces, just select those faces and change their material.

Yea, there is a Tyrese Gibson driver with one of the Riva cars, but I forget which one. But I would rather put Paul Walker in the red Lancer too. :D

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Postby Triple_X » Tue Jun 01, 2010 2:35 am

the problem of the light is fixed ;)

thanxxx to all of you
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Postby Riva » Tue Jun 01, 2010 1:51 pm

You should tint the side and back windows but don't tint the winshield (more realistic and ... legal).
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Postby Zac4084 » Tue Jun 01, 2010 2:52 pm

You should tint the side and back windows but don't tint the windshield (more realistic and ... legal).
Yep, and the back window looks weird since it isn't. It might be hard to assign reverse and stop lights, since these are tinted.

I agree with Silent too, needs a racing driver.
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Postby Triple_X » Tue Jun 01, 2010 4:59 pm

@ RIVA i will tint the back window too but i am not going to change the windshield

@ Zac since the cover glass it is trans. it'll probably look pretty nice


and for the red EVO the windows will be how are in the pics they won't be tinted

and i made the lights cover glass black cuz the textures wasn't really good as you can see in the first pics but maybe the front lights cover glass will be transparent and not black :roll: i am undecided
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Postby Riva » Tue Jun 01, 2010 7:01 pm

No problem with realism for a video game but this car don't have any tinted glasses :/

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Black cover head/taillights isn't a good idea IMO but you can choice to have them transparency with less opacity (almost black).

Can you show the head and taillights parts ? Maybe some of us can improve them.
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Postby Silent1Unknown » Tue Jun 01, 2010 7:09 pm

I agree with Riva. Dont make the headlights and taillights glass covers black.

Also, make sure to give the other Lancer a nice drift tuning. ;)

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Postby Triple_X » Tue Jun 01, 2010 7:32 pm

you can see them in the first and second pic when it shows with damages ( now canceled )
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Postby Riva » Tue Jun 01, 2010 10:07 pm

They're not so bad. If you're using the GTA version of this car, maybe using the vehiclelights128.tga for the taillights isn't a bad idea (just to replace the current red lights with a real texture, doesn't really matter if they're not the official ones) or ... found a good pic from Google and use it as material.

Anyway, you can find from the Silent's tutorial, how to assign a texture to an object.
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Postby Triple_X » Tue Jun 01, 2010 11:12 pm

ok guys here it is the improved Tokyo Drift EVO

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and for the 2F2F evo i turned the windows in normal but i think i won't turn the cover glass normal the lights are really bad and there isn't real textures for it ... even the screen shots from SA were with black cover glass

just look how bad they are

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and now with black

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i'll see if i can finish tonight with the bound and the lights and try it in the game ... the 2F2F one cuz the red one is really messy and always crashes the ZM
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