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Posted: Mon Feb 20, 2012 7:31 pm
by zoot
Why not use Http://www.Imageshack.us for image uploading?

Posted: Mon Feb 20, 2012 7:37 pm
by NiAlBlack
Why not use Http://www.Imageshack.us for image uploading?
Because it worked perfect before. Maybe I should try to make a new folder because in the folder it is right now there are already so many files. May help.

To everyone who directly went to page 4: Please go back one page because there's an important post!!!

Re: MM2 colors pack

Posted: Mon Feb 20, 2012 10:17 pm
by NotoriousA
And one other thing. I want to add some kind of white stripes to the dark blue Ford Mustang GT, so it's gonna be some kind of rally car, do you think that would look better?
Would love to see it in that color, so I'd say, go for it!
And because there were only 10 colors possible (the 11th is always glitchy and the game will crash) I thought about replacing the magenta paintjob with a silver one. Please vote, which one is better!!! You'll be able to vote more often because there are many cars where more than 10 colors are planned.
I personally think that the magenta paintjob should stay.

Posted: Tue Feb 21, 2012 12:21 am
by NiAlBlack
OK, the picture works at least sometimes now. Just click reload if you can't see it:

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So could someone please tell me if it is possible to copy the alpha channel and put it into any other texture to fix the problem with the wheels.

And about the GT paintjobs: Could everyone write down which paintjob should be cut out, please, then I'll decide. But I think most people don't want magenta, but we'll see :)

Posted: Tue Feb 21, 2012 12:29 am
by NotoriousA
I personally think silver and cyan should be cut out for the GT paintjobs.

Posted: Tue Feb 21, 2012 12:33 am
by Franch88
Nice paintjob for the Double Decker Bus, you could change the advertisements on it too. Keep it up. :wink:
So could someone please tell me if it is possible to copy the alpha channel and put it into any other texture to fix the problem with the wheels.
Obviously it's possible, but check my reply to your PM for more about this and other.
Could everyone write down which paintjob should be cut out, please, then I'll decide. But I think most people don't want magenta, but we'll see :)
Yes, magenta color can well be taken out from that car, and maybe also cyan.

Posted: Tue Feb 21, 2012 1:56 am
by NiAlBlack
OK, now it's perfect :)

And I'm using photobucket now :)

(And I'm using too many smileys :))

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I won't change the advertisements because they are all the same by default. The other bus had a different advertisment for every paintjob so I did it this way too. :)

And I will only cut out one color, so when I'm gonna cut out magenta, "cyan" (I called it icy) is gonna stay. But let's see what others think first.

Posted: Wed Feb 22, 2012 3:35 pm
by NiAlBlack
I also decided to make an adaption for tonius11's traffic mod. I started with the Ford Mustang GT. The problem is just that I'm still waiting for permission and he's never online. If anyone is in contact with him it would be nice if this person could ask him about this. If not this adaption will never be released :(

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There is only one problem right now. The last paintjob (blue) won't appear. When comparing to his files I saw that he has one paintjob more in the pkg than the vehicle has. In this case that would be the 11th paintjob so the game may crash. Guess I'll have to try that. Maybe it will still work because if there is an 11th paintjob and it won't show up it also should not crash.

Update: It's fixed now. It's exactly the way I thought. The last paintjob will never show up. Now I have 11 paintjobs stored in the .pkg file and the 11th won't show up and the game won't crash!

Posted: Wed Feb 22, 2012 5:30 pm
by sajmon14
Then maybe reexport last paintjob twice, then the blue one may appear(last one never shows up)

Posted: Wed Feb 22, 2012 5:41 pm
by NiAlBlack
Then maybe reexport last paintjob twice, then the blue one may appear(last one never shows up)
Thanks sajmon, but a bit too late. I already found that out by myself. ;)

Posted: Wed Feb 22, 2012 10:15 pm
by Franch88
Nice other colors for the Double Decker Bus, and looks that you've removed all the reflections to it, like is by default. Ok for the advertising keeping since is indeed so.
About the last paintjob of each traffic car that never shows up, it's a normal how weird thing of the game. That's indeed the only solution.

Posted: Wed Feb 22, 2012 10:24 pm
by dummiesboy
I think you should replace some of those colors like cyan, lime, and pink, with things like black, white, and grey. No offense, but those colors are kind of ugly. :wink: Otherwise, great progress!

Posted: Wed Feb 22, 2012 11:20 pm
by NiAlBlack
I had problems with the traffic version of the FMGT. MM2 will never show up more than 9 colors. Which colors are gonna be shown depends on it's position in the .aimap. So I decided to split it up into two vehicles. The first one contains yellow to black and the 2nd one brown to blue. Now it's perfect and works fine.

@dummiesboy:
I don't think that uncolored paintjobs fit to this vehicle. It needs to be colorfull. And I'll bet that there are some paintjobs by default that you don't like but others may. The files are not gonna be locked so you can change it for yourself if you want to.

@Franch
Yes, I completly removed the reflections.

Posted: Thu Feb 23, 2012 3:13 pm
by whoami
Wow! Why don't you make an orange Mustang?

Posted: Thu Feb 23, 2012 11:03 pm
by NiAlBlack
I got permission by tonius11 now, so I'll release the adaption. I'll put it into a bonus section with one other little mod. There may be more in case I have more ideas in the next weeks.
Wow! Why don't you make an orange Mustang?
Do you mean the Ford Mustang GT? Because I made one, it's on the first page. Or do you mean the Fastback? Because I'm planning to make one in orange.