Posted: Fri Dec 04, 2015 12:04 pm
Panoz GTR-1's tuning is nothing close to a supercar handling (handling i mean, not tuning).
- Try keeping the Optimum slip values below 1 - more for the front wheels and less for the rear might give it a track style understeer, if that's wut you want.
- Try the vehGyro's Drift values. Anything below 0.3 will do, taking into account the vehicle's weight, the supposed-to-be equal drivetrain/freetrain AngInertia values, and the optimal RPM. Yea, Optimal RPM, cuz if it's imbalanced, the low drift values conflict with it and causes jerking while cornering as well as drastic reductions in speed, and all this only if the weight is not less - Simply put, OPT RPM enforces the vehicle to drift, and the vehGyro's Drift values ward it off. There yu go. Perfect recipe for Newton's 3rd law in mm2. I tried taking it further but no luck. And y take it further ? Cuz if it worked, it'd be a totally Rough 'Drift' sim handling.
"MM2 either haps a drift car to only drift and not make it driveable or makes a driveable one to only (most probably) powerslide."
[center]- White Knight defending a drift car he once converted..... also sends his regards.[/center] - Cherry on top - the Drivetrain/freetrain Anginertia values... ah... oh, I already mentioned that .