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Posted: Mon Sep 08, 2014 3:01 am
by Storm_Sullivan
Good news everyone! My Win8 is running well, I got MM2 working, & I finally adapted to Zmod2.

Here's a taste of my latest progress:

Image

...as you can see, there are parts that still have to be textured. Haven't converted them to a compatible file type yet. But when all is said & done, we'll have the mac, gauss, rocket, and transport Warthog variations from...um...I only play pc, so I'm a bit unsure which one this is from. I'm sure one of you guys can tell me :lol: Enjoy!

Posted: Mon Sep 08, 2014 5:37 am
by StanOfGB
Cool, looks interesting. :wink:

Posted: Mon Sep 08, 2014 11:50 pm
by Franch88
Being planned for MM2, the main vehicle should be enough. Good idea. :wink:

Posted: Tue Sep 09, 2014 12:53 am
by BUGATTIMAN253MPH
Good luck finding Master Chief online.

Posted: Tue Sep 09, 2014 1:54 am
by Storm_Sullivan
I actually have a few possible models of masterchief (player mods for gta), but I probably won't add cause all the model re in standing position and editing them with decent results is too much work :)

Posted: Tue Sep 09, 2014 9:27 am
by Kunal2045
You could try rigging the character in Blender, or Maya. Google (or YouTube) it to know how to do it. That way you can move the limbs properly as a skeletal structure, I think.

Cool Warthog you got there. ;) Looks like its from Halo Reach.

Posted: Tue Sep 09, 2014 2:32 pm
by Storm_Sullivan
Blender...I can try that...

So its a Reach hog...thanks for the clarification :D

Posted: Mon Oct 20, 2014 10:33 pm
by Storm_Sullivan
A word on my first project, the DAF XF, I had a small "backslide". I have two DAF models. One from GTA SA:

Image

And one from ETS 2:

Image

I don't know which one I like more, but with so many other projects on my agenda, I really don't want to do both. So I'm considering kind of a "merger" but I as wondering which cab everyone likes better, the more dome shaped ETS 2 with roof lights, or the GTA SA without roof lights.

Oh, and if everyone likes the roof with lights, how do I do the "LED" look like the Brazil team's DAF in the gallery has?

Posted: Tue Oct 21, 2014 11:45 pm
by Franch88
There's still a lot to do with these buses, they're in ZModeler 2 at the moment. The LED lights effect can be made attaching them to the TLIGHT object, but this will be done much later.

Posted: Wed Oct 22, 2014 6:03 am
by Storm_Sullivan
Definitely a lot to do :lol: . To be honest, I've done a lot and it still feels like I've done nothing. I figured the LED effect would come later, just wasn't sure whatall was involved with making them look "LED-y".:wink:

Stage 1 is stripping all components to wireframe and seeing if I can scrape off a few polies so I don't run into problems later. As you can imagine, it takes forever :)

Posted: Wed Oct 22, 2014 11:04 am
by e-cobra
I like the GTA SA one more, it looks cool. Well, there's a lot to do like deleting dummies, god luck with that. :wink:
There's still a lot to do with these buses

:P

Posted: Wed Oct 22, 2014 10:10 pm
by Franch88
Oh, a little mistake. :P Looking for the next update. :wink:
I like the GTA SA one more, it looks cool. Well, there's a lot to do like deleting dummies, god luck with that. :wink:
But, see what you did, on the other hand... :lol: :P

Posted: Mon Nov 17, 2014 9:57 pm
by Storm_Sullivan
So here's the Avalanche, partially colored.
The spectacular highlight is enabled on the texture, will that cause issues with MM2?

Image

Also, through the windows, part of the interior appears invisible (I know, can't see it in that shot). I thought about deleting the interior and just having opaque windows for the sake of lower poly, but is there any other way to address the issue?

Here's another project while we're at it, you might be able to see the window issue here:

Image

Posted: Mon Nov 17, 2014 11:59 pm
by Franch88
Good work so far.
Spectacular highlight? What is that? You can fix that windows seeing-through issue by splitting the BODY_H object per material, moving the object with the windows material assigned down all the others (more also other parts with semi transparencies, if there are) and re-unite them all to remake the BODY_H object.

Those links aren't direct to images, they don't end with an image file extension type, so the IMG BBCode can't work with them.

Posted: Tue Nov 18, 2014 2:29 am
by Storm_Sullivan
Spectacular highlight is an option on the materials editor. Kinda acts like non-metallic reflections.

The pictures were snapped and uploaded via Monosnap cause my quickgrab stopped working properly and my searches failed to bring up the Quickgrab website. The problem was that the Monosnap site didn't copy in BBcode format. Then I realized the key I forgot was Imgur. So it finally functions correctly.