Sajmon's Tracks

Kitchen Cookout released!!!

User avatar
matt1314
MM2X VIP Member
MM2X VIP Member
Posts: 4946
Registered for: 16 years 9 months
Location: Berlin, Germany

Postby matt1314 » Wed Apr 22, 2009 4:09 pm

Cool! Keep it up! :D
Image

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15759
Registered for: 17 years
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Wed Apr 22, 2009 8:06 pm

Very nice work, from the hudmap it's still a bit too little, but probably it'll be more big. :wink:
For the opponents, you have to set the .pathset files to decide their running directions and paths.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Sat Apr 25, 2009 2:24 pm

The hudmap will be totally changed in final version.Water will have got the lighter blue color,like in SF or London.The roads will be in other color too.Franch,which pathset files have got infos about opponents waypoints?I tought races are only based on csv&aimap files.

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15759
Registered for: 17 years
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Sat Apr 25, 2009 9:47 pm

Ok for the hudmap. Great that you'll use the same water texture of the game, so with all its features.

The races files are the .csv ones for the checkpoints positions, and there's one for each race, while the .aimap and .aimap_p files have the same content and they aren't so important, especially if the track don't have traffic and don't uses the .bai file.
If it uses traffic, it can have opponents, and they're managed by the .opp file, not the .pathset one; this last is used to put objects in the race, like the path barricades, present in the in-game cities races.
In the .opp files are present values very similar to the oens in the race .csv file, but can't be used the same ones. In these files are present the PSDL insersections values that let control the car on the road, but I don't know a lot of them (this is why hardly a cop car can follow you away from the roads). There are the files associated to the .aimap file (circuit0-a-0.opp) and the other files associated to the .aimap_p file (circuit0-p-0.opp). The values in both the files for each car opponent can be the same.

Here an example of the files for the circuit0 race in SF.

File circuit0.aimap. In this file are selected the opponent cars to use for the race.

Code: Select all

# Default Road Speed Limit [Speed Limit] 15 # Ambient Traffic Exceptions # Rd Id, Density, Speed Limit [Exceptions] 0 # Police Init # Geo File, StartLink, Start Dist, Start Mode, Start Lane, Patrol Route [Police] 0 # Opponent Init # Geo File, WavePoint File # vpfer vpbug vpcaddie vpmtruck [Opponent] 4 vpbug circuit0-a-0.opp 0.60 0 50.000000 0.700000 0 1 0 1 0 1.000000 vpbug circuit0-a-1.opp 0.62 0 50.000000 0.700000 0 1 0 1 0 1.000000 vpbug circuit0-a-2.opp 0.64 0 50.000000 0.700000 0 1 0 1 0 1.000000 vpbug circuit0-a-3.opp 0.57 0 50.000000 0.700000 0 1 0 1 0 1.000000
File circuit0.aimap_p.

Code: Select all

# Default Road Speed Limit [Speed Limit] 15 # Ambient Traffic Exceptions # Rd Id, Density, Speed Limit [Exceptions] 0 # Police Init # Geo File, StartLink, Start Dist, Start Mode, Start Lane, Patrol Route [Police] 0 # Opponent Init # Geo File, WavePoint File # vpfer vpbug vpcaddie vpmtruck [Opponent] 4 vpbug circuit0-p-0.opp 1.00 0 50.000000 0.700000 1 1 1 1 0 1.000000 vpcaddie circuit0-p-1.opp 0.88 0 50.000000 0.700000 1 1 1 1 0 1.000000 vpcaddie circuit0-p-2.opp 0.90 0 50.000000 0.700000 1 1 1 1 0 1.000000 vpcaddie circuit0-p-3.opp 0.85 0 50.000000 0.700000 1 1 1 1 0 1.000000
File circuit0waypoints.csv. File for the race checkpoints positions.

Code: Select all

x,y,z,a,poly count,frane rate,state changes,texture changes,msg -1689.286011,44.973995,-62.809006,-90.398880,11,0,0,0, -1783.301147,34.739986,-62.224995,-89.672829,11,0,0,0, -1953.747681,37.812469,-63.337997,-90.474686,11,0,0,0, -2146.012451,22.044998,121.320007,182.231003,11,0,0,0, -2143.738525,15.850100,273.850006,153.680023,13,0,0,0, -1997.705200,37.493000,279.695007,88.875984,11,0,0,0, -1740.173340,43.313332,280.072479,90.813210,13,0,0,0, -1644.041138,44.849998,278.739014,73.549004,12,0,0,0, -1628.137939,59.809998,44.381863,0.551293,13,0,0,0,
File circuit0-a-0.opp. This file control the opponent car letting it driving on the road controlling its directions and brakes.

Code: Select all

x,y,z,brake,forward offset,side offset,target speed,speed start,side start -1700.000732,43.460361,-69.360390,91.249046,0,0,0,0,0 -1630.754150,49.914387,-66.647179,0.000000,0,0,0,0,0 -1795.783325,34.850105,-70.781670,0.000000,0,0,0,0,0 -1972.422852,37.850105,-70.163918,0.000000,0,0,0,0,0 -2155.855225,18.850115,51.851582,0.000000,0,0,0,0,0 -2152.988525,23.850124,169.777603,0.000000,0,0,0,0,0 -2134.149414,15.850115,279.645599,0.000000,0,0,0,0,0 -1958.791748,41.350101,279.400909,0.000000,0,0,0,0,0 -1775.626953,42.849998,279.386536,0.000000,0,0,0,0,0 -1629.040771,44.850006,267.104645,0.000000,0,0,0,0,0 -1628.840576,49.850075,153.705826,0.000000,0,0,0,0,0 -1628.380493,59.850098,38.162525,0.000000,0,0,0,0,0 -1645.299927,49.850109,-69.795197,0.000000,0,0,0,0,0 -1720.247559,41.102741,-74.494232,0.000000,0,0,0,0,0
The opponents can be a maximum of 8, and plus the player car all the cars in the race are a total of 9. So the .opp files will go from circuit0-a-0.opp to circuit0-a-7.opp. The same limit is for the check point races.
In the races files to set the opponent number is possible to set more than 8 opponents, but when the 9th opponent car will pass throught the first next checkpoint, the game crashes. The 9th racer, that's your player car, have a "$" number instead of "9" on the top, and this should be the why isn't possible to set more than 8 opponents in a checkpoint or circuit race..

PS: I've explained something about the races in an MM2 city, not only what you've asked.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Sat Apr 25, 2009 11:20 pm

I have the same files like there,I tought there are more things to do.

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2430
Registered for: 15 years 10 months
Location: USA
Been thanked: 1 time
Contact:

Postby dummiesboy » Sat Apr 25, 2009 11:56 pm

Great track, sajmon. Looks great! :wink:
Image

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Sat May 09, 2009 9:54 am

Sorry I did't give any update of track,but I finished all roads,now i must add some buildings and fill empty places with water.

I've created new cop car,the old one was too bad.
Image

And new city update.This is the main part of city.Now I'm fixing holes and city is almost completed.
Image

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15759
Registered for: 17 years
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Wed May 13, 2009 10:08 pm

Great progresses in your city, it looks very nice to drive, nice buildings. :wink: What is its name? I think that you haven't still said it.
Nice new cop car, I guess that's the NFS6 one.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Wed May 13, 2009 10:15 pm

It's called Sajmon's city or just SM city.And yes,it's from NFS6.

Zac4084
MM2X Super Active User
MM2X Super Active User
Posts: 4058
Registered for: 15 years 5 months
Location: England
Contact:

Postby Zac4084 » Wed May 13, 2009 10:28 pm

Nice city.
I dont like the cop, it looks really low poly, Maybe a better crown vic, or the impala, Maybe hastantyos cop mod.
Image

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Thu May 14, 2009 8:22 am

I don't wanna highpoly cop ther.I could add interior,but i deleted it.The file with city can be too big weight and city can lag.

User avatar
wilder
MM2X Active User
MM2X Active User
Posts: 720
Registered for: 17 years
Location: Algeria

Postby wilder » Thu May 14, 2009 12:54 pm

I like the cop car (fan of crownvic!) Is it CAPD color (chicago)

User avatar
matt1314
MM2X VIP Member
MM2X VIP Member
Posts: 4946
Registered for: 16 years 9 months
Location: Berlin, Germany

Postby matt1314 » Thu May 14, 2009 3:34 pm

Nice progress, looks neat. The Cop is also cool. :)
Image

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Mon May 18, 2009 7:32 pm

Image

New 3D map.SOme buildings are looking bad,but i just need to make map bigger and it will be ok.

User avatar
HummersRock
MM2X Super Active User
MM2X Super Active User
Posts: 2152
Registered for: 17 years 6 months
Location: Floating in The Land of Colours
Contact:

Postby HummersRock » Mon May 18, 2009 8:10 pm

It looks very nice, Sajmon. :wink:
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]