..:Zac4084's Conversions:..

WIP: none

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hastantyo
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Postby hastantyo » Mon May 04, 2009 11:02 am

very nice work man! keep it up! i like the tail light textures! :mrgreen:

but i see the suspension height is different of both. the rear one is lower, and front is higer. did you centered potition of the car (whole of body, include mm2 parts) in ZM? the potition one, not the axis.

i know why this happen, like my visstabus. try to took the potition of the front and rear wheels very carefully, the distance of both must correct with "center axis" (right view in ZM). i don't have a pic here, sorry if i make a bit confusig.

okay, here. if the rear wheels potition/distance is too close with "center axis" than the front wheels, it might be like that. the car like standing. for the example, the distance from axis to rear wheels is take 2 blocks/box (right view in ZM). then, the front wheels must have same value with the rear wheels. stable of both. so, in the game, the height of the car is same, not lower, and higer.

or, you can change that with mm2ut. its easier. :wink:
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Postby matt1314 » Mon May 04, 2009 3:38 pm

Great update, looks good so far. :)
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Postby Zac4084 » Tue May 05, 2009 2:59 am

I've been working on a secret project with az, Im not yet telling what it does, but heres one car, almost done. Image (Having a weird prob with the headlight textures :? )
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Postby matt1314 » Tue May 05, 2009 4:02 pm

Nice Cooper! :D
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Postby sajmon14 » Tue May 05, 2009 4:02 pm

Did you planned adding Italian Job paintjobs or rally ones?

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Postby matt1314 » Tue May 05, 2009 4:04 pm

Yeah, maybe a red one with yellow digits on it, like the Morris Mini Minor.
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Postby Franch88 » Tue May 05, 2009 8:23 pm

Nice Mini Cooper. For the headlights textures problem, check if there's something wrong with its material in ZModeler and see if the texture file name uses particular characters. The plates haven't textures too, the same is also to the Oldsmobile Alero.
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Postby Zac4084 » Tue May 05, 2009 11:29 pm

Thanks, And I found the texture, It has the Headlight pic in it, but it doesnt work.. And the plate doesnt have a texture.. Weird. :|
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Postby Franch88 » Tue May 05, 2009 11:33 pm

Sure it's a GTA San Andreas conversion, and being one of them, it uses the plate textures placed in the game files; you have to get the .txd file with the common files used also by some downloadable cars, like the plate ones indeed.
When you'll give to me the beta I'll fix both the problems.
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Postby Zac4084 » Wed May 06, 2009 12:04 am

What do you mean? I extracted all the txd files, and I didnt find one with a plate. :|
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Postby Franch88 » Wed May 06, 2009 12:08 am

As I've said, this car comes from GTA San Andreas and it uses directly the plate texture placed in the game files, and it's a .txd file. If you don't have the game you can't open this .txd file and extract the plate textures. I have this file, so I can fix this problem when you'll give to me the beta.
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Postby Zac4084 » Wed May 06, 2009 2:24 am

Okay, Ill send it in a few mins, I need to fix my other new car. :)
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Postby Zac4084 » Wed May 06, 2009 2:55 am

New car: VW Beetle

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2003 Oldsmobile Alero releasing tomorrow. :)
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Postby sajmon14 » Wed May 06, 2009 8:11 am

It's nice car,but wasn't it converted before by MM2br?

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Postby hastantyo » Wed May 06, 2009 3:10 pm

haha, that cooper reminded me "Mr.Bean" show. :mrgreen:
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