MMClone

A complete re-code of Midtown Madness 2 done in the Unity Engine

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Postby whoami » Sat May 24, 2014 8:28 pm

Looks cool, but the cars are a bit off-center. :P Just kidding.
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Postby mm2mm1fan » Sat May 24, 2014 10:20 pm

Great Job! :)

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Postby Franch88 » Sat May 24, 2014 10:50 pm

It's always a good start for the vehicle selection menu. :wink: Keep it up, Aaro. :D
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Postby Seahawk » Sun May 25, 2014 6:37 am

There'll be soft body physics or not?
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Postby aaro4130 » Sun May 25, 2014 6:53 am

MM2 doesn't have any structurs suitable for this so no
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Postby e-cobra » Sun May 25, 2014 9:00 am

Everything looks so good so far! :D Looking at the picture showing shading effect's result, the areas in red, blue and dark blue will have a constant but different shade, right? :wink:
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Postby aaro4130 » Sun May 25, 2014 5:04 pm

With what I set up, the areas in the red, blue, and dark blue will always have a red shine aimed at the light.
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Postby Toyzidro » Mon May 26, 2014 5:40 am

You must keep this project going. Great work, dude.

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Postby aaro4130 » Tue May 27, 2014 2:07 pm

Thanks to Unity 4.5, MMClone's PKG loader is now going to be even faster! As well as several other improvements and DX11 support. Unity 4.5 also has over 450 bugfixes! This should be good :)
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Postby sajmon14 » Tue May 27, 2014 5:05 pm

Good news, this project gonna be awesome! :D

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Postby whoami » Tue May 27, 2014 6:59 pm

The amazingness of this project is increasing exponentially with every page. Definitely looking forward to it. :)
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Postby HummersRock » Wed May 28, 2014 4:05 am

Yeah, this is freakin' awesome.
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Postby BUGATTIMAN253MPH » Thu May 29, 2014 8:29 pm

Will wheels and breakable objects have reflections on them?
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Postby aaro4130 » Thu May 29, 2014 10:48 pm

Will wheels and breakable objects have reflections on them?
Yep!
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Postby e-cobra » Fri May 30, 2014 7:22 am

Also, are you using the in-built 'wheel collider' for wheels? And how do you make the 3D wheel object rotate like a real wheel, for example if the drive wheels are in air (not touching ground) and player presses accelerator, the wheels will spin in air.. :wink:
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