Riva's maps

[RELEASE] Powerslide Barrage

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Riva
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Riva's maps

Postby Riva » Wed Nov 21, 2007 12:41 am

Midtown Madness 2 : Barrage
From Powerslide

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Midtown Madness 2 : Robada Pass
From GTA SA

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Midtown Madness 2 : Factory
From Racer

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Midtown Madness 2 : Laguna Seca
From GTA SA

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Midtown Madness 2 : Swiss Mountain
From Racer

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Midtown Madness 2 : Billiard Burnout
From Racer

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Midtown Madness 2 : Fantasy Hill race
From GTA SA

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Midtown Madness 2 : Speedest3
From Racer

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Midtown Madness 2 : Trial Mountain
From Racer

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Midtown Madness 2 : Forest Club
From Racer

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Midtown Madness 2 : Akagi Downhill
From Racer

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Midtown Madness 2 : Metro Street Circuit
From SCGT/Racer

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Midtown Madness 2 : Moutain Pass
Nickn scratch-made

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Midtown Madness 2 : Green Town
G. Alexandr scratch-made

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Midtown Madness 2 : Sublimo Inner City
SLG/STC project

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Midtown Madness 2 : Speedway
ParoXum scratch-made

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Midtown Madness 2 : Countryside
Cesar scratch-made

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Last edited by Riva on Mon Apr 04, 2011 8:09 pm, edited 30 times in total.

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Postby Franch88 » Wed Nov 21, 2007 1:14 am

It's so nice Riva! :D I don't know this map for the simulator Racer. Hope for a soon alpha version release, I'm so ready for it! 8)
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Postby awalwang » Wed Nov 21, 2007 2:25 am

OOOoooooohhhhhh, it looks awesome! I can't wait to try that! :D
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Postby Riva » Wed Nov 21, 2007 7:42 pm

I work on a new MM2 map (from the Racer Car Simulation game).
  • Here's the Green Town, scratch-made by G. Alexandr and converted by me.

    ImageImageImage
    ImageImageImage

    14.864 triangles so far.
Are you ready about an alpha version ?

Thx !


Here's a second map from Racer, Mountain Pass scratch-made by Nickn and converted by me :wink:
  • ImageImageImage
    ImageImageImage

    50.370 triangles so far.
Last edited by Riva on Sat Nov 15, 2008 6:23 pm, edited 1 time in total.
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Postby awalwang » Wed Nov 21, 2007 9:17 pm

I CANNOT wait for those to come out!! Those tracks are the best!! :dance: :D :P I'm gonna faint.
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Postby Franch88 » Wed Nov 21, 2007 10:09 pm

Great Riva! :D These maps are so cool, the best in texture quality. :D 8O Keep 'em up! ;)
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Postby HummersRock » Wed Nov 21, 2007 10:15 pm

Yes, but I fear that I will not be able to play for whatever reason I am not able to play Countryside (Oh yeah, stop stealing my track names! :P). If I can't...well, at least other people will be able to. I'll be happy as long as your maps help the mm2 community.
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Postby awalwang » Wed Nov 21, 2007 10:20 pm

All I ask is to not make the frame rate for the game fall with the tracks. :roll:
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Postby Franch88 » Wed Nov 21, 2007 10:27 pm

Yes, but I fear that I will not be able to play for whatever reason I am not able to play Countryside (Oh yeah, stop stealing my track names! :P). If I can't...well, at least other people will be able to. I'll be happy as long as your maps help the mm2 community.
LOL! The track name is Mountain Pass, like one of your projects. The name is that of the original Racer track. ;)
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Postby awalwang » Thu Nov 22, 2007 2:16 am

Lol, Riva should just ask HummersRock to use his track names! :lol:
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Postby MirageTechnica » Thu Nov 22, 2007 2:22 am

Nice ;)

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Postby Riva » Thu Nov 22, 2007 3:31 pm

Yep ... I'm sorry about Countryside problems. Do you try to drive with an original car (like the DB7 or TT) ?

Franch is right, I use the original name, sorry mate :?

Green Town is an optimized map for two reasons : few details and few objects therefore the framerate isn't a problem.

However ... you guess ... Moutain Pass use detailed textures and the polycount is high (+50k) I get 10 FPS with the Cesar's Enzo lmao, +52 with the Crysler NYorker (P4 3.4/6800 GT/2 Gb DDr).

There is also some problems with the tree bounds, some are in road and it's frustrating to try to avoid it :roll:
Last edited by Riva on Thu Nov 22, 2007 3:32 pm, edited 1 time in total.
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Postby mm2_pinguin » Thu Nov 22, 2007 3:32 pm

I really like it.
I am ready for a alpha release!

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Postby Franch88 » Thu Nov 22, 2007 4:20 pm

Countryside and Mountain Pass are both names used by HummersRock, the first has been used for a released track while the second is for a track project. But Countryside is also known as Campagne (the original Cesar's Racer track name).
With the alpha versions of your first maps I've found a lot of frame rate problems in my old PC. The frame rate is around 10 FPS with high resolution and details; I'm also using your 2006 Audi TT. I must try to use at least another low detailed car.
Any way these aren't important problems. :roll:

About the tree BOUND objects, for me is better use a low polygons rectangular object that includes the tree trunk.
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Postby HummersRock » Thu Nov 22, 2007 5:50 pm

Yeah, Riva, I've tried using a default car with graphics on high and with no other ar files in my mm2 folder. I tried the low texture pack and it still did not work. I'm thinking of reinstalling mm2.

I technically I can play it...but I don't like playing it without textures..
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