ThanksAmazing job Ken.
Do you use another program than Zanoza Modeler about the modelling ?
I only use the Zanoza Modeler(1.07b). and I don't use other programs.
C350 AMG Package.
Well, it really won't be too bad. It won't make SF run slower then usual (or London). Only high poly tracks (like all of Riva's) will be running slower.Yeah, I agree. Polygons are just BIG. Not very old computer-friendly. Even my new computer will have trouble running it well, and there you go: LAG.The thing will probably destroy my pc, though
~Good seeing that HR referred you to MM2X's forum.
Right! an high polygons car like the one made by ken7394 if played in SF or London won't make too lag problems, and just have a PC like the old mine and the HummersRock's one.Well, it really won't be too bad. It won't make SF run slower then usual (or London). Only high poly tracks (like all of Riva's) will be running slower.
Ok. But I need to know the vertices (tops or vertex), not the polys (faces or triangles) because personally I CANT import a car into MM2 when the vertices count of BODY_H is higher than 60k. I'm using the original PKG plugin made by Oleg for ZM 1.07b and I dunno if the Maxoff's version allows to convert vehicles into MM2 exceeding 60k. Your car is a high poly model (like the CIt has 71168 faces.. (only body)Ken : How many vertices count the body (without the wheels) ?
I didn't knew this limit of the original Oleg's ZModeler PKG exporter filter. I use the Maxoff's edited version; it has some new very good features (like removing the reflections from a texture), but there's no reference to the exceedance of this 3D model vertices limit in the .txt file that comes with the filter.Personally I CANT import a car into MM2 when the vertices count of BODY_H is higher than 60k. I'm using the original PKG plugin made by Oleg for ZM 1.07b and I dunno if the Maxoff's version allows to convert vehicles into MM2 exceeding 60k.
Ok. But I need to know the vertices (tops or vertex), not the polys (faces or triangles) because personally I CANT import a car into MM2 when the vertices count of BODY_H is higher than 60k. I'm using the original PKG plugin made by Oleg for ZM 1.07b and I dunno if the Maxoff's version allows to convert vehicles into MM2 exceeding 60k. Your car is a high poly model (like the CIt has 71168 faces.. (only body)Ken : How many vertices count the body (without the wheels) ?