Mercedes Benz The new C-class [W204]

C350 AMG Package.

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ken7394
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re

Postby ken7394 » Tue Jan 15, 2008 4:30 pm

Amazing job Ken.


Do you use another program than Zanoza Modeler about the modelling ?
Thanks :)

I only use the Zanoza Modeler(1.07b). and I don't use other programs.

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Postby Riva » Tue Jan 15, 2008 4:45 pm

Great to hear ^^

Good luck for the next.

PS : did u receive an answer of Maxoff about the Car Protector ?
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Postby ken7394 » Wed Jan 16, 2008 5:38 am

Great to hear ^^

Good luck for the next.

PS : did u receive an answer of Maxoff about the Car Protector ?
Yes. I was receive answer of Maxoff. Thank you!! :)

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Postby b12man » Sat Jan 19, 2008 1:47 am

That car looks incredible! Great work! :D The thing will probably destroy my pc, though :P :(
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Postby awalwang » Sat Jan 19, 2008 3:05 am

The thing will probably destroy my pc, though
Yeah, I agree. Polygons are just BIG. Not very old computer-friendly. :lol: Even my new computer will have trouble running it well, and there you go: LAG. :roll:
~Good seeing that HR referred you to MM2X's forum. :)
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Postby Riva » Sat Jan 19, 2008 1:13 pm

Ken : How many vertices count the body (without the wheels) ?
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RE

Postby ken7394 » Sat Jan 19, 2008 3:54 pm

Ken : How many vertices count the body (without the wheels) ?
It has 71168 faces.. (only body)

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Postby HummersRock » Sat Jan 19, 2008 6:17 pm

The thing will probably destroy my pc, though
Yeah, I agree. Polygons are just BIG. Not very old computer-friendly. :lol: Even my new computer will have trouble running it well, and there you go: LAG. :roll:
~Good seeing that HR referred you to MM2X's forum. :)
Well, it really won't be too bad. It won't make SF run slower then usual (or London). Only high poly tracks (like all of Riva's) will be running slower.

Haha, HR...I like that. :P ;)
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Postby Franch88 » Sat Jan 19, 2008 6:24 pm

Well, it really won't be too bad. It won't make SF run slower then usual (or London). Only high poly tracks (like all of Riva's) will be running slower.
Right! an high polygons car like the one made by ken7394 if played in SF or London won't make too lag problems, and just have a PC like the old mine and the HummersRock's one. ;)
Some tracks like the Riva's one, that uses high polygons PKG objects for the whole track, will make heavy lag problems if played both with low and high polygons cars.

71168 polygons for only the car body are a great number for an high polygons model. ;)
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Re: RE

Postby Riva » Sat Jan 19, 2008 6:37 pm

Ken : How many vertices count the body (without the wheels) ?
It has 71168 faces.. (only body)
Ok. But I need to know the vertices (tops or vertex), not the polys (faces or triangles) because personally I CANT import a car into MM2 when the vertices count of BODY_H is higher than 60k. I'm using the original PKG plugin made by Oleg for ZM 1.07b and I dunno if the Maxoff's version allows to convert vehicles into MM2 exceeding 60k. Your car is a high poly model (like the C
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Postby HummersRock » Sat Jan 19, 2008 7:36 pm

I think Zmodeler 1.05 does a better exporting job. I know it's much faster and more computer friendly (for average computers) than 1.07.
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Re: RE

Postby Franch88 » Sat Jan 19, 2008 9:31 pm

Personally I CANT import a car into MM2 when the vertices count of BODY_H is higher than 60k. I'm using the original PKG plugin made by Oleg for ZM 1.07b and I dunno if the Maxoff's version allows to convert vehicles into MM2 exceeding 60k.
I didn't knew this limit of the original Oleg's ZModeler PKG exporter filter. I use the Maxoff's edited version; it has some new very good features (like removing the reflections from a texture), but there's no reference to the exceedance of this 3D model vertices limit in the .txt file that comes with the filter.

The Maxoff's edited PKG filter works only with the ZModeler 1.07b version, like the Readme file says.
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Re: RE

Postby ken7394 » Sun Jan 20, 2008 2:04 am

Ken : How many vertices count the body (without the wheels) ?
It has 71168 faces.. (only body)
Ok. But I need to know the vertices (tops or vertex), not the polys (faces or triangles) because personally I CANT import a car into MM2 when the vertices count of BODY_H is higher than 60k. I'm using the original PKG plugin made by Oleg for ZM 1.07b and I dunno if the Maxoff's version allows to convert vehicles into MM2 exceeding 60k. Your car is a high poly model (like the C

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Postby Riva » Tue Jan 22, 2008 5:56 pm

Thanks Ken :mrgreen:


HR : I think that this version doesn't allow to export more than four paintjobs.

Franch : Too bad :(
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RELEASE!!!!!!

Postby ken7394 » Wed Feb 06, 2008 8:56 am