little help

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Tonywolfe121
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little help

Postby Tonywolfe121 » Thu Dec 27, 2007 11:30 pm

wtf is thes suspost to mean

The ROADS_ has two sidewalks and area for cars, so (numbers are vertexes, letters are faces):

1. when you are using 8 vertexes it must have 6 faces

Code: Select all

1-----2-----3-----4 |A /|C /|E /| | / | / | / | |/ B |/D |/ F | 4-----6-----7-----8

2. when you are using 12 vertexes it must have 12 faces

Code: Select all

1-----2-----3-----4 |A /|C /|E /| | / | / | / | |/ B |/D |/ F | 4-----6-----7-----8 |G /|I /|K /| | / | / | / | |/ H |/J |/ L | 9----10----11----12

3. when you are using 16 vertexes it must have 18 faces

Code: Select all

1-----2-----3-----4 |A /|C /|E /| | / | / | / | |/ B |/D |/ F | 4-----6-----7-----8 |G /|I /|K /| | / | / | / | |/ H |/J |/ L | 9----10----11----12 |M /|O /|Q /| | / | / | / | |/ N |/P |/ R | 13---14----15----16

So the pattern is:
Fn = (Vn / 4 - 1) * 6

where:
Fn - faces count
Vn - vertexes count
(Vn / 4 - 1) - number of segments (each segment has 6 faces)

Is it clear?

If your ROADS_ doesn't match it, there is something wrong with your object (or with my calculations )

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Franch88
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Postby Franch88 » Thu Dec 27, 2007 11:35 pm

I think that this thruth table lets show how many polygons must have the ROADS_ object. This, in a simple way, helps you in modeling the ROADS_ object.
You must use 8 vertexes for 6 faces, 12 vertexes for 12 faces and 16 vertexes for 18 faces.
It shows the vertexes and the faces by using letters and numbers.
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HummersRock
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Postby HummersRock » Fri Dec 28, 2007 12:56 am

What I don't get is are the roads, in the original topic (since mm2x doesn't support the way the text pics were made), facing up and down, or left and right? I really didn't need this, as my problems turned out to be Zmodelers 3ds exporter plug-in.
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Postby Tonywolfe121 » Fri Dec 28, 2007 8:02 pm

how can i fix it then can i update the plugin

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Postby Franch88 » Fri Dec 28, 2007 8:14 pm

The plugin that HummersRock was talking about is the ZModeler's 3DS exporter; the one in the ZModeler is really bad, it creates perennial normals problems to the 3D model.
I don't know if there's a new and better 3DS exporter filter (not plug-in), if yes, I want to know where I can get it.
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