The Judge!

bugs...

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matt1314
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The Judge!

Postby matt1314 » Wed Apr 23, 2008 7:13 pm

The windows of the Judge in this image are looking transparent. But in my game they're looking only black! :cry:
What I have to do?

Everyone's help is greatful.

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Postby Franch88 » Thu Apr 24, 2008 12:27 am

That happens to me too. That's given because that car uses a bitmap file format as windows texture, and then it's made semi-transparent by the ZModeler when the car model was made for MM2. I could be wrong in this, because the car windows textures are showed fine in MM2 Vehicle Viewer program; if them were texturized with a bitmap texture there were displaying problems in that program.
Is much better to use a .tga texture file with at least 50% gray color to the alpha channel and put no transparency to the material in ZModeler.

Try to upgrade your graphic card drivers or to play the game with graphic options setted to hardware rendering without T&L. This problem is mainly given by a graphic factor.
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Postby wannagoodcar » Thu Apr 24, 2008 3:59 am

Same problem
[url=https://madnessred.co.cc/go/click.php?id=1][img]https://madnessred.co.cc/MadnessRedInvert.png[/img][/url]

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Postby vw-tuner-oburg » Thu Apr 24, 2008 12:57 pm

i have the same problem and i have some other versions of the judge (beta

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Postby Franch88 » Thu Apr 24, 2008 8:00 pm

It's pretty important, because that car model has the interiors. Was better to do as I've said in my last post.

I want to see more of what I've said: try to download the Daewoo Matiz from here, then try it into the game.
This car uses bitmaps for body color texture, and it's displayed transparent. There's another car with this bug. Isn't the same for this car, so it could be more a material properties problem or a something in the texture. :roll:
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Toyzidro
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Postby Toyzidro » Fri Apr 25, 2008 7:55 pm

The Judge have conflitct with Shader Mod 2.

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Postby matt1314 » Fri Apr 25, 2008 8:14 pm

Yes, Toyzidro said the right thing. And how to solve the problem?
Are there any suggestions?

I've tried the game without the SM2 and the windows are suddenly looking transparent! Great!

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Postby Franch88 » Fri Apr 25, 2008 8:25 pm

Yes, Toyzidro said the right thing. And how to solve the problem?
Are there any suggestions?
It's very easy, it's a conflict with a texture. Remember what I've wrote in my guide here.
Just reneme the file from !The Judge.ar to !!!The Judge.ar or !!Judge.ar and all is done. :wink:
There isn't a texture called glass.tga in the game .ar files, so the Shader Mod 2 should use that texture for other. I've seen that texture and it's little and all black.

This is a picture of the MM2 Game Loader which show the conflict.

Image

For who wants to make a new car for MM2, is better give the decided car basename also to the first part of the names of the textures and the audio files. This is what I do to avoid possible name conflicts especially with the textures. Anyway some of them could also have the same file name if they're equal. :)
The simple name glass.tga for a texture probably is used by more than a car.
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Postby matt1314 » Sat Apr 26, 2008 9:45 am

Thanks a lot. It works now. But I've another problem: The headlight of the Judge is under the car and not on the headlight. :cry:

Here's a screen of the problem:
Image

Is it possible to do it right? Because the .ar file is locked...
Thanks.

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Postby Franch88 » Sat Apr 26, 2008 10:50 pm

It's a native bug of the vehicle. Pratically the axis of the two lights objects are placed in the center of the ambient in ZModeler (0, 0, 0).
Is important that the lights objects has its axis in the internal center of the same object. The axis position values of the front lights, of the wheels, of the breakable parts, and of other objects are registered in the .mtx files.

Is possible to make a patch that solves this problem: a try to use the two headlights .mtx files from another car with a good placement that will result good for this car type, will solve the problem. Of course this two files have to be into the folder Geometry and in a .ar file placed ahead the car in name sort.
This isn't too hard to do, but for someone that doesn't know how to mod in MM2 is the contrary.
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Postby matt1314 » Sun Apr 27, 2008 8:45 am

But the .ar archive is locked! :x

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Postby awalwang » Sun Apr 27, 2008 4:11 pm

Then there's only one answer: You can't do anything about it.
Image

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Postby Franch88 » Sun Apr 27, 2008 8:09 pm

Then there's only one answer: You can't do anything about it.
Not exactly. The files that I've talked about in my previous post can be well taken from other cars. I have to try it myself.
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Postby matt1314 » Sun Apr 27, 2008 9:43 pm

Oh, yes, sorry. I've seen that you've edited the subject of my topic.
It was "windows" and now it's "bugs".

Thanks for the correction. :D

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Postby Franch88 » Wed Apr 30, 2008 12:19 am

Well, I'm working for a light fix to this car. This is a screenshot.

Image

Soon I'll release it.
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