I downloaded Ultimate Tweaker, modded few cars and noticed following.
1. If i tune two different cars with the same parameters, they still handle differently.
So, the question is, how to tune handling, and can i make horsepower over 10000 and rpm over 20000. Using maximum values allowed, my car still can't make it over 270 kph. I heard it is possible to do over 600. Can you somehow help me.
P.S.
Sorry for my bad english. Help appreciated =)
Ultimate Tweaker Limits
Which values are not editable through tweaker?
- Silent1Unknown
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Yes, you should be able to make the car go over 270kph. I've seen cars that go 1000kph....or is it mph? You might have to increase the Horsepower, TopSpeed or lower the mass values.
Anyway, the universal tweaker doesnt allow you to control all the values in the tuning files. Only the important ones. The unchanged values may be the reason for two cars with the same tuning parameters set by you, still handle differently. Also, the model itself has an effect on the tuning. Some cars are short, some are long. The distance between the wheels contribute to this difference.
Anyway, the universal tweaker doesnt allow you to control all the values in the tuning files. Only the important ones. The unchanged values may be the reason for two cars with the same tuning parameters set by you, still handle differently. Also, the model itself has an effect on the tuning. Some cars are short, some are long. The distance between the wheels contribute to this difference.
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- bobrofilin
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Thanks!
I faced another problem. I tried to open vehicle, .ar archieve, but in both windows and mac it says that file is corrupted. Is there any special software to work with this type of archieves?
After some research i found that this error occures only on car models, and from riva and hqtm. I still can open some cop cars and "New York City" archieve.
I think cars are somehow protected, so, any suggestions?
I faced another problem. I tried to open vehicle, .ar archieve, but in both windows and mac it says that file is corrupted. Is there any special software to work with this type of archieves?
After some research i found that this error occures only on car models, and from riva and hqtm. I still can open some cop cars and "New York City" archieve.
I think cars are somehow protected, so, any suggestions?
- Franch88
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With MM2 Ultimate Tweaker program is possible to edit any add-on car, also the locked ones, but can happen that some .ar files of add-on cars can't be opened with it because of the way that they have been made (for exmple, the .ar file has been made with WinZip instad of WinRar or 7Zip with ZIP compression). However, this program has some limits, and isn't possible to edit all the values of the tuning files, especially the handling ones. Also, isn't possible to exceed a such value probably because that's the same game limit for the respective value.
The locked .ar files are impossible to open with archives manager programs, and this has been made for safety to prevent content stealing. So it's normal if you don't see any file in them or the program gives an extracting error.
The locked .ar files are impossible to open with archives manager programs, and this has been made for safety to prevent content stealing. So it's normal if you don't see any file in them or the program gives an extracting error.
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- bobrofilin
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And, sorry for the offtopic, but which values affect the car handling and speed, and are the most important?
Here is what I found, correct me, if I'm wrong.
Horsepower: acceleration of the car and the power, sure. Rarely goes over 10000.
RPM parameters: affects transmission of the car.
Cornering radius and weight are clear to understand.
Now, I'm looking for lines which are important for adjusting car to drift, or to keep the road exactly as I want it to.
And the main question, how does some cars go over 600 mph. Where is that parameter.
I guess it is "TorqueCoef".
Here is what I found, correct me, if I'm wrong.
Horsepower: acceleration of the car and the power, sure. Rarely goes over 10000.
RPM parameters: affects transmission of the car.
Cornering radius and weight are clear to understand.
Now, I'm looking for lines which are important for adjusting car to drift, or to keep the road exactly as I want it to.
And the main question, how does some cars go over 600 mph. Where is that parameter.
I guess it is "TorqueCoef".
- Silent1Unknown
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There is a tutorial explaining all or most of the values. Check here.
Probably, the top speed of your car is limited by the "High" value which is found under the "Trans" section.
To adjust drift the easy way, you need to open the other file called the vehgyro. There is a value called "Drift", change that. If you want more intricate results, you have to change a variety of values from the vehcarsim file, such as tire frictions, angvelocities, handbrakes, perhaps momentum and similar things.
Probably, the top speed of your car is limited by the "High" value which is found under the "Trans" section.
To adjust drift the easy way, you need to open the other file called the vehgyro. There is a value called "Drift", change that. If you want more intricate results, you have to change a variety of values from the vehcarsim file, such as tire frictions, angvelocities, handbrakes, perhaps momentum and similar things.
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