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DMX's modeling projects
Posted: Fri Jan 08, 2010 6:53 pm
by DMXbr
Now, my first scratch projs, the Dodge Charger Daytona (Racing)
and, Fiat 500 (the old one)
They're a bit weird, cuz its my first experience with 3ds Max
Special Thanks to Madcar8 (member from mm2br), he is teaching me to work on 3ds max
Posted: Fri Jan 08, 2010 7:23 pm
by HummersRock
Wow. I've never seen a Corvette like that. It looks really cool.
That Fiat looks really high poly.
Posted: Fri Jan 08, 2010 7:29 pm
by sajmon14
Good luck with the Fiat, we have only the Nitro Teams one with not biggest polycount
Posted: Fri Jan 08, 2010 8:11 pm
by Riva
This Fiat 500 tutorial is really good. Do you make this Daytona from Max too ? Keep it up mate.
The Fiat 500 (with an iteration of 2) have more than 15k tris when the body is done (w/o details or interior). Not that much.
The one made by Burner for this same tutorial, had 60k.
Posted: Fri Jan 08, 2010 8:34 pm
by Franch88
Good to start modeling in 3DS Max, and nice results so far, keep it up.
Posted: Fri Jan 08, 2010 8:39 pm
by DMXbr
Bad news: I accidentally saved the .max archive of the Fiat 500 with the mesh smooth on, and now I could not get the model back to normal to keep modeling the car with the low poly option.. FU! do someone know How I could invert this?
Edit:
Update (I continued that High Poly Version)
Posted: Sat Jan 09, 2010 12:41 am
by Riva
You can't. Just try to open a previous save (take a look to the "autoback" folder, from the 3dsMax *C:\Documents and Settings\*yourname*\My documents). Some *.max are available (maybe the Fiat 500 before the smoothing).
If you want really to finish the car, I can send you my file. Otherwise, it's not a bad idea to redo the tutorial
Nice work so far.
Posted: Sat Jan 09, 2010 3:15 am
by Silent1Unknown
Looks nice. Can we see some wires?
Posted: Sat Jan 09, 2010 3:16 am
by Zac4084
Looks great. Good luck.
Posted: Sat Jan 09, 2010 5:09 am
by StanOfGB
Nice work so far
Posted: Sat Jan 09, 2010 8:36 pm
by Franch88
Good result, continue the nice work.
Remember that a model hasn't to be too high polygons if you plan to make it for a game.
Posted: Sun Jan 10, 2010 11:34 am
by matt1314
Looks nice, keep it up!
Posted: Tue Mar 16, 2010 1:26 am
by DMXbr
Well, uh.. a new proj.
Silvia S15
Render
Normal
Sorry if the pics are too big o.O
Posted: Tue Mar 16, 2010 1:29 am
by Zac4084
Looking real nice, great poly flow. Very... creative.
Posted: Tue Mar 16, 2010 1:54 am
by Franch88
Nice modeling, good work.
What about the progress of the Fiat 500?