New track. help needed
I have a picture of the track for anyone curious =)
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months
New track. help needed
Heres a Picture of the map (apart from i have fixed the wonkey bridges)
My problem is So far getting it into game
I have imported my 3ds into mm2ctk
my main model is split up into 3 different objects
PH1_
PH2_
PH3_
with a big square pannel named GROUND_
Imports well
exports well
But i get crash in game
I also removed 2 of the objects just to see if it was some kind of poly overload
anyone got any ideas? Thanks
MTX_devitt
My problem is So far getting it into game
I have imported my 3ds into mm2ctk
my main model is split up into 3 different objects
PH1_
PH2_
PH3_
with a big square pannel named GROUND_
Imports well
exports well
But i get crash in game
I also removed 2 of the objects just to see if it was some kind of poly overload
anyone got any ideas? Thanks
MTX_devitt
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months
make somewhere in your folder texture called s_ocean or s_thames(for water with fishes effect), or s_water, s_pond for water without fishes effect. Assign ground to this material and make it unselected in MM2CTOk im going to give that a bash now, also a little edit first =P
anyone know how to make water?
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months
- mtx_devitt
- MM2X Junior User
- Posts: 92
- Registered for: 13 years 11 months