Finding polygon count of a car model in MM1
Finding polygon count of a car model in MM1
Is there any way to find out the polygon count of a car made for Midtown Madness 1? In MM2 you can load the vehicle into HQTM-Team's MM2 Vehicle Viewer and you'll get a poly reading; is there a similar program or method for MM1 cars?
[color=white]So many rocks up in my watch I can't tell what the time is
Also, [url=https://www.mmarchive.com]Midtown Madness Archive[/url][/color]
Also, [url=https://www.mmarchive.com]Midtown Madness Archive[/url][/color]
- Franch88
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Zac, you haven't exactly got what Gafaddict is asking. Good question. Well, in fact there isn't a program like the MM2 vehicle Viewer to know how many polygons an MM1 car add-on has. The only way is import the model in ZModeler, but that's not impossible because of how are made the MM1 add-ons .ar files. If the release author has specified that in the Readme file is good, and I guess that's the only possible way. Sincerely isn't a really important info to give since most of the cars add-ons for MM1 have low polygons models with less than 3000 polygons, and they can't be more than this; in MM2 it's needed to have an idea of how a car add-on can work in the game and in a system if it's detailed.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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