Does this mod exist?

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naverd01
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Does this mod exist?

Postby naverd01 » Sat Nov 06, 2010 5:18 pm

Hi, I was wondering if there is a mod to download that reduces the amount that a cars wheels spin/skid or get rid of tire smoke. Thanks.

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Franch88
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Postby Franch88 » Sat Nov 06, 2010 7:24 pm

The wheels spinning of a car is a thing related with the tuning of a player car, add-on or not, so there can't be a mod that does this to any car used in the game. But, if your purpose is just to get rid of the smoke is needed a mod that simply hides its texture (the only way possible in MM2); there was a very old release of a such mod, hard to find now.
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naverd01
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Postby naverd01 » Sun Nov 07, 2010 8:24 pm

Would you know the website that I can find this mod on?

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Postby sajmon14 » Sun Nov 07, 2010 9:31 pm

https://www.mediafire.com/?3d1x3hyxyqpp06p

Completely removes smoke, made by Skeeball

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Postby naverd01 » Sun Nov 07, 2010 10:21 pm

Thanks sajmon

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Postby naverd01 » Mon Nov 08, 2010 6:37 pm

Hmmm... it seems that this mod makes no difference. I've read the read me and it mentions 'online play'. Does this mean that it only works online? (I tried it on cruise mode)

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Postby Franch88 » Mon Nov 08, 2010 7:54 pm

Thanks for that mod Sajmon, it's not the one that I mean; as teh Readme file says it edits the materials.csv file to remove smoke and also skidmarks. The editing of that file isn't really good, it's used by some other mod and tracks, so can result a conflict. The mod that I meant simply makes the texture for the smoke transparent, and the same is possible with the tire skidmark one; dunno if also the car damages smoke results invisible because of it, maybe yes...
Probably it's available in no place now, I'll PM you one quickly made by me since it's really simple.
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Postby naverd01 » Mon Nov 08, 2010 8:49 pm

Thanks Franch, yes I didn't think that mod was right too, but thanks anyway sajmon

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Postby _7_Skeeball_7_ » Sat Nov 27, 2010 6:21 pm

Hi

I made a serious error with the previous smoke mod. Do not use it in online play.

It seems that materials.csv assigns values from materials.mtl to textures. The friction values ( ptxindex , ptxthreshold ) are changed when set from cobbstone to none (called _default in materials.mtl)

Definitions in materials.mtl


mtl _default {
elasticity: 0.900000
friction: 0.900000
effect: none
sound: 0
drag: 0.000000
width: 0.000000
height: 0.000000
depth: 0.0000
ptxindex: 4 -1
ptxthreshold: 0.25 0.5



mtl cobblestone {
elasticity: 0.900000
friction: 0.900000
effect: none
sound: 0
drag: 0.000000
width: 0.000000
height: 0.000000
depth: 0.0000
ptxindex: 4 7
ptxthreshold: 0.25 0.3
}


Because of the change in ground friction, some cars are 2/10 of a second faster. :oops:

More information about materials files can be found here

https://forum.mm2c.com/viewtopic.php?t=12043


Try this mod instead:

https://www.mediafire.com/?2r2s5b1p5n84bci


My reply is a little rushed, so I apologize if my language sounds confusing. Need to get BTW on Chicago, the roads and intersections are near completion.

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Franch88
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Postby Franch88 » Sat Nov 27, 2010 7:50 pm

Thanks for this error fixing, that thing can work like a speed hack in online gameplays, and the game anti-cheating system doesn't block that, unlike it does with add-on cars when all the players haven't the same ones. From the materials properties, that works only with textures assigned to PSDL terrains, is also possible have kind of turbo boost grounds.
However, if the purpose is simply to don't have the smoke visible, just make its texture transparent through the alpha channel, so it'll work also on tracks made of PKG objects (like my Anarchy Road conversion) that uses the smoke effect through the BOUND.
And that thing doesn't seem, it's so: the materials.csv file uses the effects names in the materials.mtl file to assing its effects to the textures list in it.
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