Transparency

Problem with .tga files

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Triple_X
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Transparency

Postby Triple_X » Tue Dec 21, 2010 11:56 pm

hi folks

i'm trying to make a shadow but my new photoshop cs3 isn't saving the transparency sometimes when i choose the .tga section the alpha channels are unavailable and sometimes it is , i save them with 32 bits but still when i click ok the image looses the transparency :roll: it's strange . This thing never happened with 7.0 :?

any idea ?
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Postby HummersRock » Wed Dec 22, 2010 12:10 am

Recently I have been using Paint.Net for textures when I need transparency and it makes the TGA autmatically. Unfortunately it doesn't look like you can ever edit it though.

So as long as what you want to be invisible doesn't exist (meaning: not white, but completely erased) then paint.net will make the tga.

Now with Photoshop, as far as I know/experienced, if you have something that you want to have an alpha channel you have to save the image first as a 32bit tga, close it, and then reopen it. Then you can edit it. I never had any trouble with it though in CS3.

Maybe this will help.
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Postby Triple_X » Wed Dec 22, 2010 12:18 am

i wanted to get paint.net but the new version only supports sp3 :? and that thing with photoshop isn't working right now :?
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Postby Kunal2045 » Wed Dec 22, 2010 12:36 am

I have Windows Vista SP2, and the latest version of Paint.NET works for me. Whats your OS?
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Postby Triple_X » Wed Dec 22, 2010 12:42 am

XP of course it works on vista plz don't go off topic ;)
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Postby HummersRock » Wed Dec 22, 2010 12:46 am

i wanted to get paint.net but the new version only supports sp3 :? and that thing with photoshop isn't working right now :?
Well if Photoshop never works for you, try downloading an older version of Paint.net from filehippo or oldversion.
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Postby Franch88 » Wed Dec 22, 2010 12:49 am

I use Photoshop CS, and with more recent versions of this program there should be differences in saving this type of image file. Weird that the alpha channel isn't there saving correctly the .tga file with 32 bit. To see if it always happen, try to save as copy a .tga file with already the alpha channel, and also, check the possible saving options.
You can't install the SP3 to your Windows XP installed copy?
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Postby Triple_X » Wed Dec 22, 2010 12:58 am

i can install it but i don't want to , my PC is really old and i don't think it can handle it

i'll check those link HR if nothing works :)
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Postby HummersRock » Wed Dec 22, 2010 1:00 am

i can install it but i don't want to , my PC is really old and i don't think it can handle it
Well as far as performance, I am almost positive I installed it on my old single core computer years ago (around when it was first released) and, if it did had any effect on performance, it was positive.
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Postby Riva » Thu Dec 23, 2010 5:40 pm

I got the same feeling with the latest CS version. I'm still using PS7 but I don't see the famous damier when I want to see what are the alpha layers of a specific texture. No problem when I start a new texture (w/ a transparent background) but I'm not able to see what are the transparent layers when I open an existent texture.

PS7 : Forza texture

Image

PS7 : new transparent texture

Image

CS5 : Forza texture

Image

CS5 : new transparent texture

Image

Any idea ?
Image

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Postby HummersRock » Thu Dec 23, 2010 6:14 pm

Yeah, as far as I know Photoshop never makes invisible parts actually...invisible like PS7 or Paint.net. What CS5 it does is turn the invisible parts a dark red color and the visible parts light-red. But you must click on the channels tab and click on the alpha channel. Then you can edit it, paying attention to what is dark red (invisible) and what is light-red (visible).
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Postby Riva » Thu Dec 23, 2010 11:57 pm

Ha yeah, indeed there's a channel called "alpha" (w/ full RGB).

Kinda disapointed without the damier.
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Postby Triple_X » Fri Dec 24, 2010 11:32 pm

so what to do ?

i save the image .gif with indexed color and the transparency is saved but when i save them as tga the transparency is removed :?

and i don't have space in my PC to install Photoshop 7.0 + cs3 so what to do ?
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Postby Riva » Sat Dec 25, 2010 4:12 pm

Well, I found a fantastic solution.

If I'm using CS5 (CS3 before) it's only because the version 7.0 don't support the layers made by Turn 10 Studios (Paint.NET no more) so, I've uninstalled Photoshop, I cleaned my hard disk and now, PS7 works fine. I want to get this checkerboard/damier like PS7 do.

To get perfectly the Forza 3 textures, I'm using now a free software called TGA Viewer (google it, v3.2). By saving the TGA textures as PNG (w/o alpha layers like the Forza wheels or sometimes, the interior/nodamage parts), you can then open it from PS7 and save it again as a TGA 24 bits.

Works like a charm.
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Postby Triple_X » Sat Dec 25, 2010 10:17 pm

so now you only use Photoshop 7.0 and to remove the transparency you use that program tga viewer ? did i get it right ?
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