Aaro4130's Tracks Projects
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@Saj, I guess "Pave The World" hack is on in mm2 on my track xD
Ill fix that (In a bit im developing TinyBrowser v2)
Ill fix that (In a bit im developing TinyBrowser v2)
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- Franch88
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I've tried the map, it's not that bad, lot of things in the converting can be improved, for example some objects haven't the bound, PSDL ground assignment issues.
The modeling is ok, in low polygons quality, but the textures are too much blurred because of the little size, only the one of the road can be saved... Making the textures tiling higher will increase the look quality, but couldn't be done for every part.
The track look by itsef isn't that much interesting IMO, in Viper Racing there are tracks with more interesting look and with wider areas, like the canyon one and also the one in the first screenshots of this topic.
The modeling is ok, in low polygons quality, but the textures are too much blurred because of the little size, only the one of the road can be saved... Making the textures tiling higher will increase the look quality, but couldn't be done for every part.
The track look by itsef isn't that much interesting IMO, in Viper Racing there are tracks with more interesting look and with wider areas, like the canyon one and also the one in the first screenshots of this topic.
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- CarLuver69
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This doesn't deserve to be so buggy.
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- e-cobra
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Cool track to roam around in monster trucks.
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- Franch88
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Another new project from you. This one looks interesting, have a good work.
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Ive also managed to get a 40 mile (60 Kilo) track in the game!
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- e-cobra
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OMG that is awesome! Didn't Zmodeler say "Zoom lower boundary achieved" while doing so?
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- ettieapple
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- Franch88
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It's not in the game limits don't allow to make long tracks, and already exists Speed Track, made to test the cars speeds. Good work so far, but have to agree with Ettieapple; to make the track not repetitive and more worth to drive in all its lenght, it has to get variations with objects on the path sides.
Probably yes, if you want to fit all the track lenght in one of the ZModeler views, but however this isn't a problem about the working in-game.Didn't Zmodeler say "Zoom lower boundary achieved" while doing so?
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