Xenon Lights Pack Released! (pg 3)
Replaces lights of player, traffic and cop cars
- Silent1Unknown
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Xenon Lights Pack Released! (pg 3)
Hi dudes. I was trying to make a new headlights mod. I need opinions and suggestions from you all. Is it too bright? Not bright enough? Too blue? Not blue enough? Too small? Too big? Too fuzzy? What can I do to improve it?...etc. Some pics:
Last edited by Silent1Unknown on Tue Oct 25, 2011 1:33 am, edited 1 time in total.
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- Franch88
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Looks great, nice work and idea. I like it being smaller than the default and Shader Mod ones, ok also the glow look. Maybe it has to be normally white or a bit yellowish to fit all cars headlights types, the xenon lights blueish color can be set when the car add-on is made by making a bit light blue the headlights material (something that the author has to care).
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Ok, this is the best I can do to improve it:
I also tried to make a standard (halogen) white headlights mod, but it doesnt look as good as the Xenons (see pic below).
So I think I will just release the Xenons. I'll just wait a few more days to see if I can think of another way to improve the headlights texture.
P.S. I should have mentioned the purpose of making this mod in the first place. Its not to enhance screenshots, but to enhance the gameplay.
I also tried to make a standard (halogen) white headlights mod, but it doesnt look as good as the Xenons (see pic below).
So I think I will just release the Xenons. I'll just wait a few more days to see if I can think of another way to improve the headlights texture.
P.S. I should have mentioned the purpose of making this mod in the first place. Its not to enhance screenshots, but to enhance the gameplay.
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With normal white look your glow texture looks good too, very nice. What's really needed is have the glows littler than default and with the spot focused in the center, like you've done. The Shift 2 Unleashed glows are similar to the Shader Mod 2 ones.
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