Newly released, lol.
2006 Kia Rio low-poly.
Download it here.
1967 Chevy Chevelle low-poly.
Download it here.
Btw, the models are just for testing lowpoly models. They are from 2 free 3D model sites with a crapload of edits by me to make them good. Authors are unknown. xD
Carking1996's NEW MM2 cars
- Franch88
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Oh, you're back with MM2... Quick conversions but nice models, you could be able to make them, though, maybe not about their textures.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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I'm a bit back with MM2. The textures i could easily make because the textures are actually made from high poly models of the same cars. Just then mapped onto the low poly model.Oh, you're back with MM2... Quick conversions but nice models, you could be able to make them, though, maybe not about their textures.
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This is a great new scratch car by me! I modeled the vehicle, and scratch made the textures! It includes no dash, one paint job, Mustang Fastback tuning and sounds, showcase, description, and good, full lights! To download it, just click here!
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Nice model this other one, this time made by you. But, like for the previous two, must be said that the quality of the porting to MM2 is bad. There are useless files included, some files have wrong naming, at least this time more colors and damages textures could be made, shadow is too much short, overall refining quality is low, etc... Lights are decently made, instead.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
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What's your problem with the naming? vp = VehiclePlayer. And Vega = Chevy Vega. There aren't useless files. I have removed anything not needed.. Damage textures aren't needed. And the shadow is short because the sun would shine light under the front/rear of the car, causing the shadow to be shortened.. The quality of this car is great for what it is. Images had to be made for the textures by me. So, its all I could find.Nice model this other one, this time made by you. But, like for the previous two, must be said that the quality of the porting to MM2 is bad. There are useless files included, some files have wrong naming, at least this time more colors and damages textures could be made, shadow is too much short, overall refining quality is low, etc...
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I'd to be more specific about the files naming; the basename it's ok, it's not that the problem, then I'd to say the word "basename" if I meant that... What I meant is that there are some files that you've even forget to rename, like the vpKiaRio.csv file in the Aud/Cardata/Opponent folder; it's not so important, but it's a sign of the low caring given to the release.
There aren't useless files you say? Look in the .ar file, there are even still the .z3d files that you've used, besides the .bak file... You haven't done anything about this, look before say... About the shadow, that works bad with MM2, or at least, it's needed a proper made texture for that effect. The damages textures making is always better with low polygons models that uses a mapped paintjob texture.
The quality it's great? No, it absolutely isn't actually, but it can be improved. This is valid for the previous two cars too, I'm not talking only about the latest one. Don't be frown by what I've said (you're looking so), mine has been a constructive criticism about what the done work effectively is. Learn from it and realize it, without inventing replies saying what's not real.
There aren't useless files you say? Look in the .ar file, there are even still the .z3d files that you've used, besides the .bak file... You haven't done anything about this, look before say... About the shadow, that works bad with MM2, or at least, it's needed a proper made texture for that effect. The damages textures making is always better with low polygons models that uses a mapped paintjob texture.
The quality it's great? No, it absolutely isn't actually, but it can be improved. This is valid for the previous two cars too, I'm not talking only about the latest one. Don't be frown by what I've said (you're looking so), mine has been a constructive criticism about what the done work effectively is. Learn from it and realize it, without inventing replies saying what's not real.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
True.. But its not too short even still. lol..And what about night? Surely there wouldn't be a sun at night?...the shadow is short because the sun would shine light under the front/rear of the car, causing the shadow to be shortened...
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