Pointer Heap Error

Learning to make tracks for MM2, pointer error on launch

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hgoel0974
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Pointer Heap Error

Postby hgoel0974 » Fri May 25, 2012 3:40 pm

I am learning to create tracks for MM2, I am using Blender for 3D Modeling, MM2CT creates the .ar file but when i test the city by choosing it in game, after the loading screen I get a pointer error.
all the track has is a strip of ROADS_ and a patch of GROUND_ :?:
.sign {
color: silver;
font-size:11px;
}
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CarLuver69
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Postby CarLuver69 » Sat May 26, 2012 6:41 am

You have to be more specific. Can you please pack up your .AR file into a ZIP file and upload it somewhere so we can inspect it? I could probably help you figure out what's wrong. But as it stands right now, we don't have enough information to help you.
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Postby hgoel0974 » Sat May 26, 2012 2:46 pm

Ok I have uploaded my files
SimpleCity.rar
or
here

All the files are in the SimpleCity.rar
.sign {
color: silver;
font-size:11px;
}
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Postby sajmon14 » Sat May 26, 2012 3:01 pm

I couldnt open the file with ZM1 but when I imported with ZM2 it was rotated and really small. Also materials were missing. Now I've reexported it and works ingame, also included 3ds file and a z3d file. Get it here https://www.mediafire.com/?iw4mrhi53mdmm3d

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hgoel0974
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Postby hgoel0974 » Mon May 28, 2012 4:39 pm

Thank You!

I modeled the track in Blender & I always thought why no one recommended blender for the job until I realised that any track I made in Blender and exported to 3DS did not work! 8O
So now I guess i will open the tracks with ZM2 and fix them!

Thanks alot!
.sign {
color: silver;
font-size:11px;
}
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Postby Franch88 » Mon May 28, 2012 11:26 pm

You can model the track with a different and much more improved programs than ZModeler, especially the first versions, but is always needed have the .3ds file exported with ZModeler 1 or 2, doing then the needed fixes. The main noticeable problem when you import in ZModeler programs the .3ds file exported with the used modeling program, are the objects names that got wrong.
Attention: it's needed the registering to be able to import files in ZModeler 2, and it requires a payment.
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hgoel0974
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Breakthruogh!! :D

Postby hgoel0974 » Sat Jun 30, 2012 1:18 pm

Finally ! :D figured out how to import Blender files into Zmodeler 1

You need a tool called Biturn
https://mirex.mypage.sk/FILES/bi088.rar
The above link points to the latest version of it.

It is pretty simple to do ->
* Export the model as *.3ds from Blender
* Open the model in Biturn
* Set The Destination format as 3D Studio (.3DS)
* Click Convert!
* Import into Zmodeler (any version)

The reason Zmodeler 1.0x won't import .3ds from Blender is because Blender uses a recent version of the .3ds file format whereas Zmodeler 1.0x isn't updated so it still uses the older format(i think 3dsMax 5), Zmodeler 2 on the other hand is regularly updated so it is able to open Blender's .3DS files
8)

NOTE : I have not made this software, I have just found it on the web
.sign {
color: silver;
font-size:11px;
}
GeniusWorks Inc
https://gwygo.bugs3.com/